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HIROKI OHASHI
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Name
Affiliation
Papers
HIROKI OHASHI
Graduate School of Informatics, Kyoto University, Yoshida-Honmachi, Sakyo-ku, Kyoto 606-8501, Japan.
22
Collaborators
Citations
PageRank
48
26
8.58
Referers
Referees
References
71
245
104
Search Limit
100
245
Publications (22 rows)
Collaborators (48 rows)
Referers (71 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Class-Wise Difficulty-Balanced Loss for Solving Class-Imbalance.
0
0.34
2020
Evaluation of the Effect of High-Dorsiflexion Assistive Robotic Technology on Voluntary Ankle Movement
0
0.34
2020
Identifying Spring Coefficient for Assisting Hemiplegic Patient's Heel Rocker Function - A Feasibility Study.
0
0.34
2020
Identification of Spring Coefficient for Heel Rocker Function Support Based on Estimated Dorsiflexion Torque
0
0.34
2019
Experience Filtering for Robot Navigation using Deep Reinforcement Learning.
0
0.34
2018
Vehicle's Weight Estimation Using Smartphone's Acceleration Data to Control Overloading.
0
0.34
2018
Development Of High-Dorsiflexion Assistive Robotic Technology For Gait Rehabilitation
0
0.34
2018
Hierarchical Model for Zero-shot Activity Recognition using Wearable Sensors.
0
0.34
2018
Attributes' Importance for Zero-Shot Pose-Classification Based on Wearable Sensors.
0
0.34
2018
Trip-Extraction Method Based on Characteristics of Sensors and Human-Travel Behavior for Sensor-Based Travel Survey.
1
0.36
2016
User-friendly heading estimation for arbitrary smartphone orientations
1
0.48
2016
User-friendly activity recognition using SVM classifier and informative features
2
0.40
2015
Sensor-based trip-separation method based on ergodic HMM
0
0.34
2014
Context-Aware Filtering and Visualization of Web Service Clusters
2
0.39
2014
Context Aware Post-filtering for Web Service Clustering
1
0.36
2014
Design of Immersive Environment for Social Interaction Based on Socio-Spatial Information and the Applications.
0
0.34
2013
Modality Classification Method Based on the Model of Vibration Generation while Vehicles are Running
6
0.83
2013
Big Data Infrastructure for Active Situation Awareness on Social Network Services
2
0.38
2013
How multiple concurrent users react to a quiz agent attentive to the dynamics of their game participation
8
0.59
2010
Capture and express behavior environment (CEBE) for realizing enculturating human-agent interaction
2
0.39
2010
Communicating with multiple users for embodied conversational agents in quiz game context
1
0.34
2010
The Lessons Learned in Developing Multi-user Attentive Quiz Agents
0
0.34
2009
1