Name
Affiliation
Papers
HIROKI OHASHI
Graduate School of Informatics, Kyoto University, Yoshida-Honmachi, Sakyo-ku, Kyoto 606-8501, Japan.
22
Collaborators
Citations 
PageRank 
48
26
8.58
Referers 
Referees 
References 
71
245
104
Search Limit
100245
Title
Citations
PageRank
Year
Class-Wise Difficulty-Balanced Loss for Solving Class-Imbalance.00.342020
Evaluation of the Effect of High-Dorsiflexion Assistive Robotic Technology on Voluntary Ankle Movement00.342020
Identifying Spring Coefficient for Assisting Hemiplegic Patient's Heel Rocker Function - A Feasibility Study.00.342020
Identification of Spring Coefficient for Heel Rocker Function Support Based on Estimated Dorsiflexion Torque00.342019
Experience Filtering for Robot Navigation using Deep Reinforcement Learning.00.342018
Vehicle's Weight Estimation Using Smartphone's Acceleration Data to Control Overloading.00.342018
Development Of High-Dorsiflexion Assistive Robotic Technology For Gait Rehabilitation00.342018
Hierarchical Model for Zero-shot Activity Recognition using Wearable Sensors.00.342018
Attributes' Importance for Zero-Shot Pose-Classification Based on Wearable Sensors.00.342018
Trip-Extraction Method Based on Characteristics of Sensors and Human-Travel Behavior for Sensor-Based Travel Survey.10.362016
User-friendly heading estimation for arbitrary smartphone orientations10.482016
User-friendly activity recognition using SVM classifier and informative features20.402015
Sensor-based trip-separation method based on ergodic HMM00.342014
Context-Aware Filtering and Visualization of Web Service Clusters20.392014
Context Aware Post-filtering for Web Service Clustering10.362014
Design of Immersive Environment for Social Interaction Based on Socio-Spatial Information and the Applications.00.342013
Modality Classification Method Based on the Model of Vibration Generation while Vehicles are Running60.832013
Big Data Infrastructure for Active Situation Awareness on Social Network Services20.382013
How multiple concurrent users react to a quiz agent attentive to the dynamics of their game participation80.592010
Capture and express behavior environment (CEBE) for realizing enculturating human-agent interaction20.392010
Communicating with multiple users for embodied conversational agents in quiz game context10.342010
The Lessons Learned in Developing Multi-user Attentive Quiz Agents00.342009