TopKube: A Rank-Aware Data Cube for Real-Time Exploration of Spatiotemporal Data | 8 | 0.45 | 2018 |
Interpretable Graph-Based Semi-Supervised Learning via Flows | 0 | 0.34 | 2018 |
Guided Image Upsampling Using Bitmap Tracing | 1 | 0.37 | 2013 |
Nanocubes for real-time exploration of spatiotemporal datasets. | 100 | 2.55 | 2013 |
Vector field k-means: clustering trajectories by fitting multiple vector fields | 28 | 1.03 | 2012 |
Real-Time Image Deconvolution On The Gpu | 2 | 0.38 | 2011 |
Advances in Visual Computing, 4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008. Proceedings, Part II | 105 | 5.53 | 2008 |
SPVN: a new application framework for interactive visualization of large datasets | 2 | 0.40 | 2007 |
Scalable visualization using a network-attached video framebuffer | 1 | 0.42 | 2003 |
Out-of-core sort-first parallel rendering for cluster-based tiled displays | 19 | 0.94 | 2003 |
Visibility-Based Prefetching for Interactive Out-Of-Core Rendering | 29 | 1.22 | 2003 |
Chromium: a stream-processing framework for interactive rendering on clusters | 307 | 23.98 | 2002 |
Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm | 46 | 2.03 | 2001 |
Simplification of surface annotations | 1 | 0.40 | 2000 |
Directional Discretized Occluders For Accelerated Occlusion Culling | 12 | 0.70 | 2000 |
Corrections to 'The Prioritized-Layered Projection Algorithm for Visible Set Estimation' | 1 | 0.35 | 2000 |
Interactive 3D Rendering and Visualization in Networked Environments. | 0 | 0.34 | 2000 |
The Prioritized-Layered Projection Algorithm for Visible Set Estimation | 36 | 1.49 | 2000 |
Rendering on a budget: a framework for time-critical rendering | 18 | 1.05 | 1999 |
Fast Polyhedral Cell Sorting For Interactive Rendering Of Unstructured Grids | 36 | 2.13 | 1999 |
Tutorial 9 - Visibility. | 0 | 0.34 | 1999 |
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs | 364 | 17.79 | 1998 |
Real-time collision detection for motion simulation within complex environments | 20 | 2.44 | 1996 |
Collision detection for fly-throughs in virtual environments | 9 | 0.92 | 1996 |