Flexible Virtual Environments: Gamifying Immersive Learning. | 0 | 0.34 | 2017 |
Collaborative Hybrid Agent Provision of Learner Needs Using Ontology Based Semantic Technology. | 0 | 0.34 | 2017 |
Heuristic Evaluation for Serious Immersive Games and M-instruction. | 3 | 0.51 | 2016 |
Facilitating Learning Resource Retrieval for Students with Disabilities through an Ontology-Driven and Disability-Aware Virtual Learning Environment | 1 | 0.41 | 2015 |
Investigating Heuristic Evaluation as a Methodology for Evaluating Pedagogical Software: An Analysis Employing Three Case Studies. | 4 | 0.57 | 2014 |
Designing and Reflecting on Disability-Aware E-learning Systems: The Case of ONTODAPS | 4 | 0.51 | 2014 |
Describing and Assessing Image Descriptions for Visually Impaired Web Users with IDAT. | 4 | 0.48 | 2011 |
An Experimental Evaluation of Different Proposals for Teaching Prolog. | 0 | 0.34 | 1994 |
Intelligent Inference For Debugging Concurrent Systems | 0 | 0.34 | 1993 |
An information management model of program debugger design and its application to parallel logic languages. | 0 | 0.34 | 1992 |
An architecture for visualizing the execution of parallel logic programs | 2 | 0.40 | 1991 |
A Practical Graphical Tracer for Prolog | 12 | 2.01 | 1991 |
The Legacy of TPM. | 0 | 0.34 | 1989 |
The transparent PROLOG machine (TPM): an execution model and graphical debugger for logic programming | 60 | 5.20 | 1988 |
The Incremental Analogy Machine: A Computational Model of Analogy | 19 | 4.86 | 1988 |
Adding Data and Procedure Abstraction to the Transparent Prolog Machine TPM | 7 | 0.70 | 1988 |
Graphical debugging with the transparent prolog machine (TPM) | 4 | 0.91 | 1987 |