Post-Stitching Depth Adjustment For Stereoscopic Panorama | 0 | 0.34 | 2019 |
A common feature-based disparity control strategy in stereoscopic panorama generation | 0 | 0.34 | 2017 |
Particle dreams in spherical harmonics | 0 | 0.34 | 2014 |
Cultural heritage omni-stereo panoramas for immersive cultural analytics — From the Nile to the Hijaz | 3 | 0.54 | 2013 |
A practical guide to art/science collaborations | 0 | 0.34 | 2013 |
Acquisition of stereo panoramas for display in VR environments | 6 | 0.60 | 2011 |
A multi-viewer tiled autostereoscopic virtual reality display | 6 | 0.53 | 2010 |
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter | 28 | 1.52 | 2009 |
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal | 43 | 2.87 | 2009 |
A Point-Based Asynchronous Remote Visualization Framework For Real-Time Virtual Reality | 0 | 0.34 | 2008 |
Advances in the Dynallax solid-state dynamic parallax barrier autostereoscopic visualization display system. | 19 | 1.79 | 2008 |
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display | 9 | 1.30 | 2007 |
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment | 8 | 0.69 | 2007 |
A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality | 6 | 0.94 | 2007 |
Size-Constancy in the CAVE | 9 | 0.78 | 2007 |
Point-based VR visualization for large-scale mesh datasets by real-time remote computation | 0 | 0.34 | 2006 |
Personal varrier: autostereoscopic virtual reality display for distributed scientific visualization | 4 | 0.94 | 2006 |
The global lambda visualization facility: an international ultra-high-definition wide-area visualization collaboratory | 17 | 1.55 | 2006 |
The VarrierTM autostereoscopic virtual reality display | 24 | 3.30 | 2005 |
Camera Based Automatic Calibration for the Varrier-System | 2 | 0.53 | 2005 |
VR " A Reality Check? | 1 | 0.40 | 2005 |
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction | 5 | 0.82 | 2000 |
Modeling 3D scenes from video | 0 | 0.34 | 1999 |
Visualization in Teleimmersive Environments | 18 | 2.10 | 1999 |
On the north pole looking east, 1990 | 0 | 0.34 | 1998 |
The virtual temporal bone, a tele-immersive educational environment | 5 | 1.05 | 1998 |
Poverty island with video skies, 1997 | 0 | 0.34 | 1998 |
Optimizing stereo video formats for projection based virtual reality | 0 | 0.34 | 1998 |
Personal Tele-Immersion Devices | 0 | 0.34 | 1998 |
Using video to create avators in virtual reality | 6 | 1.03 | 1997 |
The Coming Defenestration: Immersive Environments Without Windows | 0 | 0.34 | 1996 |
Mathenautics: using VR to visit 3-D manifolds | 1 | 0.37 | 1995 |
Ultrasonic calibration of a magnetic tracker in a virtual reality space | 25 | 8.49 | 1995 |
Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Machine | 1 | 0.41 | 1993 |
Surround-screen projection-based virtual reality: the design and implementation of the CAVE | 898 | 165.20 | 1993 |
The CAVE: audio visual experience automatic virtual environment | 472 | 85.24 | 1992 |
Interactive visualization of quaternion Julia sets | 4 | 0.67 | 1990 |
Visualization technologies as a tool for science education (panel session) | 0 | 0.34 | 1990 |
Ray tracing deterministic 3-D fractals | 26 | 4.32 | 1989 |
The Usable Intersection of PC Graphics and NTSC Video Recording | 1 | 2.37 | 1987 |
Artists interfacing with technology: Basic concepts of digital creation | 0 | 0.34 | 1983 |
Computer graphics as a way of life | 4 | 10.97 | 1975 |