Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion. | 0 | 0.34 | 2017 |
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform. | 2 | 0.40 | 2014 |
A Participatory Approach To Define User Requirements Of A Platform For Intangible Cultural Heritage Education | 3 | 0.54 | 2014 |
SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments. | 0 | 0.34 | 2014 |
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation | 0 | 0.34 | 2014 |
Unischoolabs Toolkit: Tools And Methodologies To Support The Adoption Of Universities' Remote And Virtual Labs In Schools | 0 | 0.34 | 2012 |
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System | 8 | 0.61 | 2011 |
Children's Performance with Digital Mind Games and Evidence for Learning Behaviour. | 1 | 0.38 | 2011 |
Empowering the Design and the Sharing of Learning Plans by Means of Net Technologies: The IAMEL System. | 2 | 0.39 | 2010 |
Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity. | 0 | 0.34 | 2010 |
Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager | 6 | 0.62 | 2008 |