Name
Affiliation
Papers
SHAUN KANE
University of Maryland, Baltimore County (UMBC), Baltimore, MD
86
Collaborators
Citations 
PageRank 
147
1437
92.67
Referers 
Referees 
References 
2540
1748
1008
Search Limit
1001000
Title
Citations
PageRank
Year
What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative Captioning00.342022
Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers00.342022
Knitting Access: Exploring Stateful Textiles with People with Disabilities00.342022
“It is fascinating to make these beasts fly”: Understanding Visually Impaired People's Motivations and Needs for Drone Piloting00.342021
Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely00.342021
Game changer: accessible audio and tactile guidance for board and card games00.342020
“Our Dog Probably Thinks Christmas is Really Boring”: Re-mediating Science Education for Feminist-Inspired Inquiry00.342020
Overview of assets 2019: 25 years of assets!00.342020
“I just went into it assuming that I wouldn't be able to have the full experience”: Understanding the Accessibility of Virtual Reality for People with Limited Mobility00.342020
BrailleBlocks: Computational Braille Toys for Collaborative Learning00.342020
Sense and Accessibility: Understanding People with Physical Disabilities’ Experiences with Sensing Systems00.342020
RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics10.352019
RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots20.352019
Youth Learning Machine Learning through Building Models of Athletic Moves10.372019
StoryBlocks - A Tangible Programming Game To Create Accessible Audio Stories.00.342019
"It Broadens My Mind" - Empowering People with Cognitive Disabilities through Computing Education.00.342019
Sports and machine learning: how young people can use data from their own bodies to learn about machine learning00.342019
"Wear It Loud": How and Why Hearing Aid and Cochlear Implant Users Customize Their Devices.20.362018
Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments.20.402018
Ability-based design.30.462018
Bonk: Accessible Programming For Accessible Audio Games00.342018
(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies.10.372018
Exploring the Design of Audio-Kinetic Graphics for Education.00.342018
Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design.170.712017
Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild".10.372017
Tangibles + Programming + Audio Stories = Fun.00.342017
Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games.20.382017
"At times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices.50.492017
Goby: A Wearable Swimming Aid for Blind Athletes.10.352017
GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications.40.462017
Let's Talk About X: Combining Image Recognition and Eye Gaze to Support Conversation for People with ALS.00.342017
The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use.240.762016
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.90.472016
The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests.00.342016
Let's Get Lost: Exploring Social Norms In Predominately Blind Environments.50.402016
"Holy Starches Batman!! We are Getting Walloped!": Crowdsourcing Comic Book Transcriptions.00.342016
Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community.90.492016
SIG on the State of Accessibility at CHI.20.432016
Promoting Strategic Research on Inclusive Access to Rich Online Content and Services.00.342016
"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users.190.782016
Collaborative Accessibility: How Blind and Sighted Companions Co-Create Accessible Home Spaces230.782015
Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities250.912015
What not to wearable: using participatory workshops to explore wearable device form factors for blind users60.552015
Sharing is Caring: Assistive Technology Designs on Thingiverse351.882015
Audio-Based Feedback Techniques for Teaching Touchscreen Gestures50.392015
The Invisible Work of Accessibility: How Blind Employees Manage Accessibility in Mixed-Ability Workplaces150.622015
Collaboratively designing assistive technology20.382014
Framing the conversation: the role of facebook conversations in shopping for eyeglasses10.372014
\"just let the cane hit it\": how the blind and sighted see navigation differently261.312014
Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk20.402014
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