How Experience Impacts Practitioners' Perception of Causes and Effects of Technical Debt | 0 | 0.34 | 2021 |
Technical and Nontechnical Prioritization Schema for Technical Debt: Voice of TD-Experienced Practitioners | 0 | 0.34 | 2021 |
Pitfalls and Solutions for Technical Debt Management in Agile Software Projects | 0 | 0.34 | 2021 |
Generational Professional Career Evolution of Professionals in Computer Science in Costa Rica. | 0 | 0.34 | 2020 |
Catching up with method and process practice: an industry-informed baseline for researchers | 2 | 0.38 | 2019 |
Improving Packaging Design Using Virtual Reality in the Market Research Process. | 0 | 0.34 | 2019 |
Smart Device-Based Notifications to Promote Healthy Behavior Related to Childhood Obesity and Overweight. | 1 | 0.36 | 2018 |
Smartness and Technical Readiness of Latin American Cities: A Critical Assessment. | 0 | 0.34 | 2018 |
Building a Personalized Cancer Treatment System. | 0 | 0.34 | 2017 |
Awareness Supporting Technologies used in Collaborative Systems: A Systematic Literature Review. | 5 | 0.39 | 2017 |
Automatic recognition of the American sign language fingerspelling alphabet to assist people living with speech or hearing impairments. | 6 | 0.42 | 2017 |
Human aspects of ubiquitous computing: a study addressing willingness to use it and privacy issues. | 1 | 0.45 | 2017 |
Designing Tools that Allows Children in the Early Childhood to Program Robots. | 0 | 0.34 | 2017 |
GQM+Strategies and IDEAL: A Combination of Approaches to Achieve Continuous SPI - An Experience Report in a Large Multi-industry State-Owned Company. | 0 | 0.34 | 2016 |
Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening. | 1 | 0.36 | 2016 |
A Mobile Application That Allows Children in the Early Childhood to Program Robots. | 0 | 0.34 | 2016 |
Application of GQM+Strategies in a Multi-industry State-Owned Company - An Experience Report. | 0 | 0.34 | 2016 |
A Comparison between a Relational Database, a Graph Database in the Context of a Personalized Cancer Treatment Application. | 0 | 0.34 | 2016 |
Design and Evaluation of a Personalized Cancer Treatment System Using Human-Computer Interaction Techniques. | 0 | 0.34 | 2016 |
Troyoculus: An Augmented Reality System to Improve Reading Capabilities of Night-Blind People. | 0 | 0.34 | 2015 |
Characterizing Ubiquitous Systems Privacy Issues by Gender and Age. | 0 | 0.34 | 2015 |
Creating TUIs Using RFID Sensors—A Case Study Based on the Literacy Process of Children with Down Syndrome | 2 | 0.47 | 2015 |
Sign Language Recognition Using Leap Motion - A Support Vector Machine Approach. | 0 | 0.34 | 2015 |
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion. | 0 | 0.34 | 2015 |
Use of Tangible Interfaces to Support a Literacy System in Children with Intellectual Disabilities. | 2 | 0.37 | 2014 |
Human-Objects Interaction: A Framework For Designing, Developing And Evaluating Augmented Objects | 0 | 0.34 | 2014 |
Notifications for Collaborative Documents Editing - An Augmented Object Approach. | 0 | 0.34 | 2014 |
Application Of Gqm Plus Strategies In A Small Software Development Unit | 1 | 0.36 | 2014 |
An Augmented Object Prototype for Helping to Prevent the Sudden Infant Death Syndrome. | 0 | 0.34 | 2013 |
Development and Evaluation of an Augmented Object for Notifications of Particular Emails. | 0 | 0.34 | 2013 |
Improving the Process for Developing Augmented Objects: An HCI Perspective. | 0 | 0.34 | 2013 |