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MARCO FRATARCANGELI
Author Info
Open Visualization
Name
Affiliation
Papers
MARCO FRATARCANGELI
Dipartimento di Informatica e Sistemistica, Università "La Sapienza", Rome, Italy, Via Salaria 113 00198 Rome, Italy
31
Collaborators
Citations
PageRank
59
95
14.49
Referers
Referees
References
233
465
301
Search Limit
100
465
Publications (31 rows)
Collaborators (59 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Affective Colormap Design For Accurate Visual Comprehension In Industrial Tomography
0
0.34
2021
Fast Analytical Motion Blur With Transparency ?
0
0.34
2021
Interactive Assembly and Animation of 3D Digital Garments.
0
0.34
2020
Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform
0
0.34
2020
Task-based Colormap Design Supporting Visual Comprehension in Process Tomography.
0
0.34
2020
Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm
1
0.36
2020
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems.
0
0.34
2020
Automatic Image Segmentation for Microwave Tomography (MWT): From Implementation to Comparative Evaluation
0
0.34
2019
Parallel Multigrid for Nonlinear Cloth Simulation.
2
0.35
2018
Foreword to the Special Section on the 23rd ACM symposium on virtual reality software and technology 2017.
0
0.34
2018
Fast Quadrangular Mass-Spring Systems using Red-Black Ordering.
0
0.34
2018
sLayer - a System for Multi-Layered Material Sculpting.
0
0.34
2017
Multi-Variate Gaussian-Based Inverse Kinematics.
0
0.34
2017
Inverse kinematics using dynamic joint parameters: inverse kinematics animation synthesis learnt from sub-divided motion micro-segments.
1
0.34
2017
Skin Deformation Methods for Interactive Character Animation.
0
0.34
2016
State of the Art in Skinning Techniques for Articulated Deformable Characters.
1
0.35
2016
Practical offline rendering of woven cloth
0
0.34
2016
Vivace: a practical gauss-seidel method for stable soft body dynamics.
21
0.73
2016
Low-cost Experimental Setups for Mid-air 3D Reconstruction
0
0.34
2015
Scalable Partitioning for Parallel Position Based Dynamics
4
0.40
2015
Position‐Based Skinning for Soft Articulated Characters
9
0.49
2015
Fast Rendering of Image Mosaics and ASCII Art
4
0.41
2015
Towards a Massively Parallel Solver for Position Based Dynamics.
0
0.34
2014
Position based skinning of skeleton-driven deformable characters
3
0.37
2014
A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies.
1
0.38
2013
Position-based facial animation synthesis
9
0.64
2012
Interactive, musculoskeletal model for animating virtual faces
0
0.34
2012
Facial motion cloning with radial basis functions in MPEG-4 FBA
6
0.50
2007
A robust method for real-time thread simulation
17
0.79
2007
A 3D Simulator of Multiple Legged Robots Based on USARSim
16
2.63
2006
Facial Motion Cloning Using Global Shape Deformation
0
0.34
2005
1