Demonstration of a Robo-Barista for In the Wild Interactions | 0 | 0.34 | 2022 |
An Architecture for Emotional Facial Expressions as Social Signals | 0 | 0.34 | 2021 |
"Sorry to Disturb You": Autism and Robot Interruptions | 0 | 0.34 | 2020 |
Do You Think I Approve of That? Designing Facial Expressions for a Robot. | 3 | 0.66 | 2017 |
A Treasure Hunt With An Empathic Virtual Tutor: (Demonstration). | 0 | 0.34 | 2016 |
I Remember You!: Interaction with Memory for an Empathic Virtual Robotic Tutor. | 2 | 0.39 | 2016 |
How Expressiveness of a Robotic Tutor is Perceived by Children in a Learning Environment. | 3 | 0.40 | 2016 |
Influencing the Learning Experience Through Affective Agent Feedback in a Real-World Treasure Hunt: (Extended Abstract) | 0 | 0.34 | 2015 |
Smartening Up the Student Learning Experience with Ubiquitous Media | 0 | 0.34 | 2015 |
Spotting Social Interaction by Using the Robot Energy Consumption. | 0 | 0.34 | 2014 |
MIXER: why the difference? | 0 | 0.34 | 2014 |
Affective Feedback for a Virtual Robot in a Real-World Treasure Hunt | 2 | 0.39 | 2014 |
Congestrian: monitoring pedestrian traffic and congestion | 0 | 0.34 | 2013 |
Creating adaptive affective autonomous NPCs | 11 | 0.71 | 2012 |
Human-like memory retrieval mechanisms for social companions | 6 | 0.73 | 2011 |
Advocating an ethical memory model for artificial companions from a human-centred perspective | 5 | 0.55 | 2011 |
Technology-enhanced role-play for social and emotional learning context – Intercultural empathy | 6 | 0.54 | 2011 |
Forgetting through generalisation: a companion with selective memory | 3 | 0.40 | 2011 |
Managing social constraints on recharge behaviour for robot companions using memory | 1 | 0.37 | 2011 |
Modelling Human Memory in Robotic Companions for Personalisation and Long-term Adaptation in HRI | 3 | 0.39 | 2010 |
Ubiquitous social perception abilities for interaction initiation in human-robot interaction | 1 | 0.34 | 2010 |
An initial memory model for virtual and robot companions supporting migration and long-term interaction. | 16 | 1.23 | 2009 |
ORIENT: interactive agents for stage-based role-play | 6 | 0.74 | 2009 |
A Socially-Aware Memory for Companion Agents | 20 | 1.12 | 2009 |
Culture–personality based affective model | 2 | 0.38 | 2009 |
An Emergent Emotion Model for an Affective Mobile Guide with Attitude | 6 | 0.62 | 2009 |
Towards Intelligent Computer Assisted Educational Role-Play | 5 | 0.50 | 2009 |
Technology-Enhanced Role-Play for Intercultural Learning Contexts | 1 | 0.37 | 2009 |
Intelligent NPCs for Educational Role Play Game | 5 | 0.57 | 2009 |
Improving Adaptiveness in Autonomous Characters | 13 | 1.28 | 2008 |
Feel the Difference: A Guide with Attitude! | 17 | 1.29 | 2007 |
Narrative construction in a mobile tour guide | 10 | 0.96 | 2007 |
Affective guide with attitude | 6 | 0.67 | 2005 |
Emergent affective and personality model | 5 | 0.70 | 2005 |
MY virtual graffiti system | 0 | 0.34 | 2004 |