The Change Matters! Measuring the Effect of Changing the Leader in Joint Music Performances | 0 | 0.34 | 2022 |
An Exploratory Computational Study on the Effect of Emergent Leadership on Social and Task Cohesion | 0 | 0.34 | 2021 |
How ECA vs Human Leaders Affect the Perception of Transactive Memory System (TMS) in a Team | 0 | 0.34 | 2021 |
A Hitchhiker’s Guide towards Transactive Memory System Modeling in Small Group Interactions | 0 | 0.34 | 2021 |
Using Valence Emotion to Predict Group Cohesion’s Dynamics: Top-down and Bottom-up Approaches | 0 | 0.34 | 2021 |
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) | 0 | 0.34 | 2021 |
Get Together in the Middle-earth: a First Step Towards Hybrid Intelligence Systems | 0 | 0.34 | 2021 |
Insights on Group and Team Dynamics | 0 | 0.34 | 2021 |
Exploiting the Interplay between Social and Task Dimensions of Cohesion to Predict its Dynamics Leveraging Social Sciences | 0 | 0.34 | 2021 |
TURIN: A coding system for Trust in hUman Robot INteraction | 0 | 0.34 | 2021 |
Does the Goal Matter? Emotion Recognition Tasks Can Change the Social Value of Facial Mimicry Towards Artificial Agents | 0 | 0.34 | 2021 |
Modeling Dynamics of Task and Social Cohesion from the Group Perspective Using Nonverbal Motion Capture-based Features | 0 | 0.34 | 2020 |
Heavy-tailed Representations, Text Polarity Classification & Data Augmentation | 0 | 0.34 | 2020 |
Guiding Attention In Sequence-To-Sequence Models For Dialogue Act Prediction | 0 | 0.34 | 2020 |
The WoNoWa Dataset: Investigating the Transactive Memory System in Small Group Interactions | 0 | 0.34 | 2020 |
Computational Study of Primitive Emotional Contagion in Dyadic Interactions | 1 | 0.36 | 2020 |
Workshop on Interdisciplinary Insights into Group and Team Dynamics | 0 | 0.34 | 2020 |
On-the-Fly Detection of User Engagement Decrease in Spontaneous Human–Robot Interaction Using Recurrent and Deep Neural Networks | 1 | 0.36 | 2019 |
How unitizing affects annotation of cohesion | 0 | 0.34 | 2019 |
A Framework For Creative Embodied Interfaces | 0 | 0.34 | 2018 |
Exploring the Link between Self-assessed Mimicry and Embodiment in HRI. | 1 | 0.36 | 2017 |
Implementing and Evaluating a Laughing Virtual Character. | 4 | 0.46 | 2017 |
Automated Prediction of Extraversion during Human-Robot Interaction. | 0 | 0.34 | 2017 |
Investigating the influence of embodiment on facial mimicry in HRI using computer vision-based measures | 0 | 0.34 | 2017 |
Go-with-the-flow: Tracking, Analysis and Sonification of Movement and Breathing to Build Confidence in Activity Despite Chronic Pain | 26 | 1.42 | 2016 |
International workshop on social learning and multimodal interaction for designing artificial agents (workshop summary). | 0 | 0.34 | 2016 |
Automated Laughter Detection From Full-Body Movements. | 7 | 0.51 | 2016 |
Modeling The Dynamics Of Individual Behaviors For Group Detection In Crowds Using Low-Level Features | 1 | 0.35 | 2016 |
Predicting Extraversion from Non-verbal Features During a Face-to-Face Human-Robot Interaction. | 7 | 0.53 | 2015 |
Laughing with a Virtual Agent | 1 | 0.36 | 2015 |
Gesture mimicry in expression of laughter | 0 | 0.34 | 2015 |
SyncPy: a Unified Open-source Analytic Library for Synchrony | 2 | 0.42 | 2015 |
Social retrieval of music content in multi-user performance. | 0 | 0.34 | 2015 |
Lol - Laugh Out Loud | 1 | 0.35 | 2015 |
How is your laugh today? | 3 | 0.53 | 2014 |
Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters. | 0 | 0.34 | 2014 |
Towards Automated Full Body Detection of Laughter Driven by Human Expert Annotation | 4 | 0.47 | 2013 |
MMLI: Multimodal Multiperson Corpus of Laughter in Interaction | 13 | 0.70 | 2013 |
Towards Automated Analysis of Joint Music Performance in the Orchestra. | 3 | 0.48 | 2013 |
Interactive reflexive and embodied exploration of sound qualities with BeSound | 0 | 0.34 | 2013 |
The 3rd international workshop on social behaviour in music: SBM2012 | 0 | 0.34 | 2012 |
BeSound: embodied reflexion for music education in childhood | 4 | 0.45 | 2012 |
Computing and evaluating the body laughter index | 17 | 1.13 | 2012 |
Embodied cooperation using mobile devices: presenting and evaluating the Sync4All application | 0 | 0.34 | 2012 |
Interactive sonification of synchronisation of motoric behaviour in social active listening to music with mobile devices | 6 | 0.80 | 2012 |
A System for Mobile Active Music Listening Based on Social Interaction and Embodiment | 9 | 0.66 | 2011 |
Browsing a dance video collection: dance analysis and interface design | 4 | 0.68 | 2010 |
Human movement expressivity for mobile active music listening | 2 | 0.45 | 2010 |
Towards analysis of expressive gesture in groups of users: computational models of expressive social interaction | 4 | 0.42 | 2009 |
Sync'n'Move: Social Interaction Based on Music and Gesture | 13 | 0.93 | 2009 |