Satie: a live and scalable 3d audio scene rendering environment for large multi-channel loudspeaker configurations. | 1 | 0.43 | 2017 |
In situ editing (EiS) for fulldomes | 0 | 0.34 | 2017 |
A high-fidelity orchestra simulator for individual musicians' practice | 3 | 0.48 | 2012 |
SoundPark: Exploring Ubiquitous. | 0 | 0.34 | 2010 |
AUDIO GRAFFITI: A LOCATION BASED AUDIO-TAGGING AND REMIXING ENVIRONMENT | 1 | 0.39 | 2009 |
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture | 1 | 0.43 | 2009 |
Challenges and Performance of High-Fidelity Audio Streaming for Interactive Performances. | 2 | 1.11 | 2009 |
Large-Scale Mobile Audio Environments for Collaborative Musical Interaction. | 5 | 0.90 | 2008 |
nJam User Experiments: Enabling Remote Musical Interaction from Milliseconds to Seconds. | 2 | 0.53 | 2007 |
Performing Real-Time Scheduling in an Interactive Audio-Streaming Application | 0 | 0.34 | 2005 |
Consistency models for distributed interactive multimedia applications | 11 | 0.72 | 2004 |
Monitoring the Distributed Virtual Orchestra with a CORBA Based Object Oriented Real-Time Data Distribution Service | 3 | 0.57 | 2003 |