Name
Affiliation
Papers
SEBASTIAN DETERDING
Hans Bredow Institute for Media Research, Hamburg, Germany
39
Collaborators
Citations 
PageRank 
87
1406
99.86
Referers 
Referees 
References 
3345
520
243
Search Limit
1001000
Title
Citations
PageRank
Year
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns00.342022
Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games00.342022
Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews00.342022
Self-Determination Theory in HCI: Shaping a Research Agenda00.342022
Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals00.342021
Automatic Similarity Detection in LEGO Ducks.00.342020
Casual Creators in the Wild - A Typology of Commercial Generative Creativity Support Tools.00.342020
Studying General Agents in Video Games from the Perspective of Player Experience.00.342020
Reconstructing Creative Lego Models.00.342020
"One Of The Baddies All Along": Moments That Challenge A Player'S Perspective00.342019
Influencers in Multiplayer Online Shooters - Evidence of Social Contagion in Playtime and Social Play.10.362019
Ethereum Crypto-Games: Mechanics, Prevalence And Gambling Similarities10.352019
The Role Of Uncertainty In Moment-To-Moment Player Motivation: A Grounded Theory10.352019
Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild10.352019
Alibis For Adult Play: A Goffmanian Account Of Escaping Embarrassment In Adult Play30.412018
Intrinsic elicitation: a model and design approach for games collecting human subject data.00.342018
Why game designers should study magic.00.342018
Uses and Gratifications of Initiating Use of Gamified Learning Platforms.00.342018
Curious users of casual creators.00.342018
How Multidisciplinary Is Gamification Research? Results From A Scoping Review10.352017
Mixed-Initiative Creative Interfaces.00.342017
The Pyrrhic Victory Of Game Studies: Assessing The Past, Present, And Future Of Interdisciplinary Game Research00.342017
The maturing of gamification research.251.372017
Adapting Cognitive Task Analysis To Elicit The Skill Chain Of A Game10.412017
How To Do Gameful Design00.342017
Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems.10.382016
Contextual Autonomy Support in Video Game Play: A Grounded Theory.50.472016
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness.30.442016
The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play.30.442015
Embarrassing Interactions30.402015
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design541.732015
Gamifying Research: Strategies, Opportunities, Challenges, Ethics00.342015
Designing gamification: creating gameful and playful experiences362.642013
Gamification @ work40.662013
Gamification: designing for motivation874.522012
Social game studies at CHI 201170.532011
From game design elements to gamefulness: defining "gamification"84752.152011
Gamification. using game-design elements in non-gaming contexts32225.132011
The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract]00.342009