Exploring the relationship between presence and enjoyment in a virtual museum | 39 | 1.83 | 2010 |
Visualising uncertainty in archaeological reconstructions: a possibilistic approach | 4 | 0.61 | 2006 |
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions | 5 | 0.75 | 2006 |
Usability Evaluation of a Virtual Museum Interface | 7 | 0.59 | 2006 |
The EPOCH multimodal interface for interacting with digital heritage artefacts | 7 | 0.82 | 2006 |
Virtual Museum Exhibitions | 8 | 0.86 | 2006 |
A framework for the implementation of Application Profiles in XML Schemas | 0 | 0.34 | 2006 |
Metadata requirements for digital museum environments | 16 | 1.16 | 2005 |
ARCOLite-an XML based system for building and presenting virtual museum exhibitions using Web3D and augmented reality | 3 | 0.48 | 2004 |
ARCO " An Architecture for Digitization, Management and Presentation of Virtual Exhibitions | 19 | 2.05 | 2004 |
Building Virtual and Augmented Reality museum exhibitions | 78 | 4.27 | 2004 |
Augmented Reality Interface Toolkit | 8 | 0.73 | 2004 |
A cultural heritage repository as source for learning materials | 0 | 0.34 | 2004 |
Digitisation to Presentation - Building Virtual Museum Exhibitions | 17 | 2.19 | 2003 |
Cultural heritage applications of virtual reality | 2 | 0.40 | 2003 |
AMS: metadata for cultural exhibitions using virtual reality | 17 | 2.12 | 2003 |
Implementing An Anisotropic Texture Filter | 6 | 0.56 | 2000 |
Efficient Coverage Mask Generation for Antialiasing | 2 | 0.37 | 2000 |
Efficient Primitive Traversal Using Adaptive Linear Edge Function Algorithms | 1 | 0.38 | 1999 |
MIP-map level selection for texture mapping | 16 | 1.81 | 1998 |
Codesign of graphics hardware accelerators | 7 | 1.40 | 1997 |
The TAYRA 3-D Graphics Raster Processor | 2 | 0.73 | 1997 |
TAYRA: a 3D graphics raster processor | 0 | 0.34 | 1996 |
An advanced 3D frame buffer memory controller | 0 | 0.34 | 1996 |
Graphics ASIC design using VHDL | 1 | 0.58 | 1995 |
The Image Chip for High Performance 3D Rendering | 9 | 3.14 | 1992 |
Hardware acceleration of texture mapping | 0 | 0.34 | 1992 |