COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality. | 0 | 0.34 | 2022 |
MUSE-VAE: Multi-Scale VAE for Environment-Aware Long Term Trajectory Prediction | 0 | 0.34 | 2022 |
Harnessing Fourier Isovists and Geodesic Interaction for Long-Term Crowd Flow Prediction. | 0 | 0.34 | 2022 |
HM: Hybrid Masking for Few-Shot Segmentation. | 0 | 0.34 | 2022 |
A2X: An end-to-end framework for assessing agent and environment interactions in multimodal human trajectory prediction | 0 | 0.34 | 2022 |
Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians | 0 | 0.34 | 2022 |
Harnessing Fourier Isovists and Geodesic Interaction for Long-Term Crowd Flow Prediction | 0 | 0.34 | 2022 |
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis | 0 | 0.34 | 2022 |
A Computational Method for the Classification of Mental Representations of Objects in 3D Space (Short Paper) | 0 | 0.34 | 2022 |
Graph-based generative representation learning of semantically and behaviorally augmented floorplans | 0 | 0.34 | 2022 |
Cross-Modal Coherence for Text-to-Image Retrieval. | 0 | 0.34 | 2022 |
Gamification of Crowd-Driven Environment Design. | 0 | 0.34 | 2021 |
PSM: Parametric Saliency Maps for Autonomous Pedestrians | 0 | 0.34 | 2021 |
Information Theoretic Model To Simulate Agent-Signage Interaction For Wayfinding | 0 | 0.34 | 2021 |
Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments | 0 | 0.34 | 2021 |
Modelling distracted agents in crowd simulations | 0 | 0.34 | 2021 |
A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction | 0 | 0.34 | 2021 |
Interactive Architectural Design with Diverse Solution Exploration | 0 | 0.34 | 2021 |
Watch Out! Modelling Pedestrians with Egocentric Distractions | 0 | 0.34 | 2020 |
Towards Image-to-Video Translation: A Structure-Aware Approach via Multi-stage Generative Adversarial Networks | 0 | 0.34 | 2020 |
Generation of crowd arrival and destination locations/times in complex transit facilities | 0 | 0.34 | 2020 |
Knowledge As Priors: Cross-Modal Knowledge Generalization For Datasets Without Superior Knowledge | 1 | 0.34 | 2020 |
A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations | 0 | 0.34 | 2020 |
GNM: GridCell navigational model | 0 | 0.34 | 2020 |
Domain Authoring Assistant for Intelligent Virtual Agents. | 0 | 0.34 | 2019 |
StoryPrint: an interactive visualization of stories | 0 | 0.34 | 2019 |
Affect-Driven Dialog Generation. | 0 | 0.34 | 2019 |
Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments. | 0 | 0.34 | 2019 |
Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework. | 0 | 0.34 | 2019 |
Generating Animations from Screenplays. | 0 | 0.34 | 2019 |
Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates. | 0 | 0.34 | 2019 |
Towards Modeling the Interplay of Personality, Motivation, Emotion, and Mood in Social Agents | 0 | 0.34 | 2019 |
Scenario Generalization of Data-driven Imitation Models in Crowd Simulation. | 0 | 0.34 | 2019 |
Disney at IEST 2018: Predicting Emotions using an Ensemble. | 0 | 0.34 | 2018 |
Interactive Diversity Optimization of Environments. | 0 | 0.34 | 2018 |
An Emotionally Aware Embodied Conversational Agent | 2 | 0.36 | 2018 |
CARDINAL: Computer Assisted Authoring of Movie Scripts. | 2 | 0.38 | 2018 |
Dynamic cognitive maps for agent landmark navigation in unseen environments | 0 | 0.34 | 2018 |
The Role of Data-Driven Priors in Multi-Agent Crowd Trajectory Estimation | 0 | 0.34 | 2018 |
Virtual Sensing and Virtual Reality: How New Technologies Can Boost Research on Crowd Dynamics. | 1 | 0.35 | 2018 |
Pica: Proactive Intelligent Conversational Agent For Interactive Narratives | 0 | 0.34 | 2018 |
Computer-Assisted Authoring for Natural Language Story Scripts. | 1 | 0.36 | 2018 |
Investigating The Role Of Memory In Navigating Unseen Environments Using Cognitive Maps | 0 | 0.34 | 2018 |
On density-flow relationships during crowd evacuation. | 2 | 0.37 | 2017 |
Crowd sourced co-design of floor plans using simulation guided games. | 0 | 0.34 | 2017 |
Understanding spatial perception and visual modes in the review of architectural designs | 0 | 0.34 | 2017 |
Perceptual evaluation of space in virtual environments | 0 | 0.34 | 2017 |
Towards an Information-Theoretic Framework for Quantifying Wayfinding Information in Virtual Environments. | 0 | 0.34 | 2017 |
Story Version Control and Graphical Visualization for Collaborative Story Authoring. | 0 | 0.34 | 2017 |
Geometric Reachability Analysis For Grasp Planning In Cluttered Scenes For Varying End-Effectors | 2 | 0.37 | 2017 |