Name
Papers
Collaborators
CRAIG A. LINDLEY
29
23
Citations 
PageRank 
Referers 
337
29.72
823
Referees 
References 
289
165
Search Limit
100823
Title
Citations
PageRank
Year
Modeling cognitive load and physiological arousal through pupil diameter and heart rate20.642020
An affective serious game for collaboration between humans and robots00.342019
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot.00.342018
A novel plane extraction approach using supervised learning.10.352013
Trends and Techniques in Visual Gaze Analysis30.532010
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience231.642010
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game673.002010
Gameplay experience in a gaze interaction game170.992010
An Investigation of Visual Attention in FPS Computer Gameplay30.482009
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.151.572009
Flow and immersion in first-person shooters: measuring the player's gameplay experience1074.792008
Game play schemas: from player analysis to adaptive game mechanics171.532008
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design91.432005
Game space design foundations for trans-reality games120.972005
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games70.822005
Narrative, game play, and alternative time structures for virtual environments30.772004
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design120.982004
Player Character Design Facilitating Emotional Depth in MMORPGs40.642003
The Gameplay Gestalt, Narrative, and Interactive Storytelling102.272002
A video annotation methodology for interactive video sequence generation60.762001
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation30.602000
Multi-modal Feature-map: An Approach to Represent Digital Video Sequences00.341999
A Multi-Model Framework for Video Information Systems50.701999
Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis00.341999
The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences30.621998
Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation20.451998
A Postmodern Paradigm for Artificial Intelligence10.381995
A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation00.341994
Practical ray tracing in C51.131993