A Comparison between Virtual Reality and Augmented Reality on Upper-limb Prosthesis Control. | 0 | 0.34 | 2021 |
The Importance Of Sensory Feedback To Enhance Embodiment During Virtual Training Of Myoelectric Prostheses Users | 0 | 0.34 | 2021 |
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training. | 0 | 0.34 | 2021 |
The Importance Of Sensory Feedback To Enhance Embodiment During Virtual Training Of Myoelectric Prostheses Users | 0 | 0.34 | 2021 |
An Experiment on the Use of Genetic Algorithms for Topology Selection in Deep Learning | 1 | 0.34 | 2019 |
Genetic Algorithm-Based Strategy for Routing in Virtual Electrical Substations Aiming for Security | 0 | 0.34 | 2018 |
Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings | 4 | 0.52 | 2013 |
Comparison between MLP and LVQ neural networks for virtual upper limb prosthesis control | 0 | 0.34 | 2012 |
Performance study of ENUM service based in modeling and simulation | 1 | 0.40 | 2011 |
The Development of a Virtual Myoelectric Prosthesis Controlled by an EMG Pattern Recognition System Based on Neural Networks | 22 | 2.67 | 2003 |