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RYAN SHAUN BAKER
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Name
Affiliation
Papers
RYAN SHAUN BAKER
Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA
23
Collaborators
Citations
PageRank
63
357
42.15
Referers
Referees
References
753
342
194
Search Limit
100
753
Publications (23 rows)
Collaborators (63 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Labeling Implicit Computational Thinking in Pizza Pass Gameplay.
0
0.34
2018
Cross-System Transfer Of Machine Learned And Knowledge Engineered Models Of Gaming The System
2
0.40
2015
Automated detection of proactive remediation by teachers in reasoning mind classrooms
6
0.58
2015
Communities of Performance & Communities of Preference.
6
0.83
2015
Accuracy vs. Availability Heuristic in Multimodal Affect Detection in the Wild.
3
0.40
2015
The Antecedents of Moments of Learning.
0
0.34
2015
Exploring college major choice and middle school student behavior, affect and learning: what happens to students who game the system?
2
0.39
2015
Towards Understanding Expert Coding of Student Disengagement in Online Learning.
4
0.52
2014
Modifying Field Observation Methods on the Fly: Creative Metanarrative and Disgust in an Environmental MUVE.
2
0.41
2014
Population validity for educational data mining models: A case study in affect detection
29
1.56
2014
Sequences of Frustration and Confusion, and Learning.
9
0.68
2013
Predicting College Enrollment from Student Interaction with an Intelligent Tutoring System in Middle School.
20
0.95
2013
Enhancing Robust Learning Through Problem Solving in the Genetics Cognitive Tutor.
1
0.39
2013
Extending the Assistance Model: Analyzing the Use of Assistance over Time.
3
0.48
2013
Predicting Future Learning Better Using Quantitative Analysis of Moment-by-Moment Learning.
9
0.99
2013
Incorporating Scaffolding and Tutor Context into Bayesian Knowledge Tracing to Predict Inquiry Skill Acquisition.
8
0.73
2013
Affective and behavioral predictors of novice programmer achievement
21
1.73
2009
Detecting when students game the system, across tutor subjects and classroom cohorts
15
1.89
2005
Do Performance Goals Lead Students to Game the System?
19
3.57
2005
What Goals Do Students Have When Choosing The Actions They Perform?
0
0.34
2004
Off-task behavior in the cognitive tutor classroom: when students "game the system"
166
18.68
2004
Administrative assistants as interruption mediators
9
2.90
2003
Testers and visualizers for teaching data structures
23
3.05
1999
1