Evaluating the Limits of a LiDAR for an Autonomous Driving Localization | 0 | 0.34 | 2021 |
Ego-Lane Analysis System (ELAS): Dataset and algorithms. | 0 | 0.34 | 2018 |
Facial expression recognition with Convolutional Neural Networks: Coping with few data and the training sample order. | 66 | 1.64 | 2017 |
MARCOnI - ConvNet-based MARker-less Motion Capture in Outdoor and Indoor Scenes. | 4 | 0.42 | 2017 |
Multi-view Performance Capture of Surface Details. | 3 | 0.39 | 2017 |
Fat-Fast VG-RAM WNN: A high performance approach. | 0 | 0.34 | 2016 |
Visual tracking with VG-RAM Weightless Neural Networks. | 3 | 0.39 | 2016 |
An Augmented Reality Virtual Glasses Try-On System | 1 | 0.35 | 2016 |
A light-weight yet accurate localization system for autonomous cars in large-scale and complex environments | 0 | 0.34 | 2016 |
Large-scale mapping in complex field scenarios using an autonomous car | 11 | 0.66 | 2016 |
A Computational Geometry Approach for Localization and Tracking in GPS‐denied Environments | 0 | 0.34 | 2016 |
A Facial Expression Recognition System Using Convolutional Networks | 13 | 0.67 | 2015 |
Generalizing wave gestures from sparse examples for real-time character control | 7 | 0.44 | 2015 |
A Particle Filter-Based Lane Marker Tracking Approach Using a Cubic Spline Model | 1 | 0.38 | 2015 |
Representing mesh-based character animations. | 0 | 0.34 | 2014 |
Compressing VG-RAM WNN memory for lightweight applications | 1 | 0.35 | 2014 |
Efficient Multi-view Performance Capture of Fine-Scale Surface Detail. | 3 | 0.38 | 2014 |
Capture and Stylization of Human Models. | 0 | 0.34 | 2013 |
Capture and Stylization of Human Models. | 0 | 0.34 | 2013 |
Representing and Manipulating Mesh-Based Character Animations | 4 | 0.40 | 2012 |
Stable spaces for real-time clothing. | 1 | 0.35 | 2010 |
Stable spaces for real-time clothing | 45 | 1.14 | 2010 |
Video-based Reconstruction of Animatable Human Characters | 51 | 1.38 | 2010 |
Motion Capture Using Joint Skeleton Tracking And Surface Estimation | 95 | 2.57 | 2009 |
Floating Textures | 46 | 1.30 | 2008 |
Automatic Conversion Of Mesh Animations Into Skeleton-Based Animations | 46 | 1.42 | 2008 |
A Simple Framework for Natural Animation of Digitized Models | 1 | 0.38 | 2007 |
New Trends in 3D Video. | 1 | 0.35 | 2007 |
Marker-less 3D feature tracking for mesh-based human motion capture | 7 | 0.77 | 2007 |
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture | 52 | 2.24 | 2007 |
Rapid Animation Of Laser-Scanned Humans | 5 | 0.67 | 2007 |
Automatic learning of articulated skeletons from 3d marker trajectories | 12 | 0.80 | 2006 |
Automatic generation of personalized human avatars from multi-view video | 12 | 0.66 | 2005 |
Joint motion and reflectance capture for relightable 3D video | 0 | 0.34 | 2005 |
M^3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data | 12 | 0.95 | 2004 |
Marker-free kinematic skeleton estimation from sequences of volume data | 11 | 1.01 | 2004 |