The Effect of Spatial Reference on Visual Attention and Workload during Viewpoint Guidance in Augmented Reality | 0 | 0.34 | 2020 |
Hybrid Mono-Stereo Rendering in Virtual Reality | 0 | 0.34 | 2019 |
Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense | 0 | 0.34 | 2019 |
Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays. | 0 | 0.34 | 2019 |
Towards Intelligent Interfaces for Mixed-Focus Collaboration. | 0 | 0.34 | 2018 |
gSMOOTH: A Gradient based Spatial and Temporal Method of Depth Image Enhancement. | 0 | 0.34 | 2018 |
Foreword to the Special Section on the 23rd ACM symposium on virtual reality software and technology 2017. | 0 | 0.34 | 2018 |
Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays. | 0 | 0.34 | 2018 |
Robust enhancement of depth images from depth sensors. | 3 | 0.37 | 2017 |
On Spatial Perception Issues In Augmented Reality Based Immersive Analytics | 3 | 0.40 | 2016 |
Distributed Unity Applications - Evaluation of Approaches. | 1 | 0.35 | 2016 |
An efficient interpolation approach for low cost unrestrained gaze tracking in 3D space | 0 | 0.34 | 2016 |
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems. | 1 | 0.35 | 2016 |
Robust enhancement of depth images from Kinect sensor | 2 | 0.36 | 2015 |
Latency in Distributed Acquisition and Rendering for Telepresence Systems | 4 | 0.43 | 2015 |
The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity. | 0 | 0.34 | 2015 |
Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing. | 0 | 0.34 | 2015 |
Mobile 3D Gaze Tracking Calibration | 0 | 0.34 | 2015 |
Learning Eye Movements Strategies On Tiled Large High-Resolution Displays Using Inverse Reinforcement Learning | 2 | 0.38 | 2015 |
Evaluation Of Distance-Aware Bimanual Manipulation Techniques For Large High-Resolution Displays | 0 | 0.34 | 2015 |
Fast and Accurate 3D Reproduction of a Remote Collaboration Environment. | 0 | 0.34 | 2014 |
A Proof-Of-Concept Study On The Impact Of Artificial Hypergravity On Force-Adapted Target Sizing For Direct Augmented Reality Pointing | 0 | 0.34 | 2014 |
Towards Context-Dependence Eye Movements Prediction in Smart Meeting Rooms. | 2 | 0.40 | 2014 |
Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior. | 0 | 0.34 | 2014 |
Calibration of Depth Camera Arrays. | 3 | 0.45 | 2014 |
A Pilot Study For Augmented Reality Supported Procedure Guidance To Operate Payload Racks On-Board The International Space Station | 5 | 0.48 | 2013 |
Multi-Camera Acquisition and Placement Strategy for Displaying High-Resolution Images for Telepresence Systems. | 0 | 0.34 | 2013 |
A distributed camera library design for telepresence | 1 | 0.37 | 2013 |
Distance-adapted 2D Manipulation Techniques for Large High-resolution Display Environments. | 0 | 0.34 | 2012 |
Distance-Aware Bimanual Interaction for Large High-Resolution Displays | 1 | 0.35 | 2012 |
Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds | 6 | 0.47 | 2009 |
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays | 19 | 1.42 | 2009 |
Design And Implementation Of A Foveal Projection Display | 0 | 0.34 | 2008 |
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection | 22 | 0.98 | 2008 |
Stride scheduling for time-critical collision detection | 1 | 0.36 | 2007 |
Automatic feature modeling techniques for volume segmentation applications | 1 | 0.36 | 2007 |
Kinetic sweep and prune for multi-body continuous motion | 3 | 0.50 | 2006 |
PC Clusters for Virtual Reality | 14 | 1.11 | 2006 |
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications | 105 | 4.51 | 2006 |
A foveal inset for large display environments | 15 | 0.73 | 2006 |
3D warp brush modeling | 5 | 0.44 | 2006 |
Enabling scientific workflows in virtual reality | 20 | 1.32 | 2006 |
A practical system for laser pointer interaction on large displays | 28 | 1.79 | 2005 |
Interactive multimedia streams in distributed applications | 4 | 0.48 | 2003 |
A survey and performance analysis of software platforms for interactive cluster-based multi-screen rendering | 34 | 1.63 | 2003 |
3d Video Recorder: A System For Recording And Playing Free-Viewpoint Video | 19 | 2.09 | 2003 |
3D Video Recorder | 43 | 2.87 | 2002 |
Jape: A Prototyping System For Collaborative Virtual Environments | 2 | 0.44 | 2001 |
Compression methods for visualization | 5 | 0.78 | 1999 |
Progressive tetrahedralizations | 51 | 3.67 | 1998 |