Remote monitoring of stroke patients' rehabilitation using wearable accelerometers | 1 | 0.36 | 2019 |
Remote Cloud-Based Automated Stroke Rehabilitation Assessment Using Wearables | 0 | 0.34 | 2018 |
Benchmarking motion sensing devices for rehabilitative gaming | 1 | 0.38 | 2015 |
Adopting Best Practices from the Games Industry in Development of Serious Games for Health | 4 | 0.46 | 2015 |
Positive relationship between duration of action video game play and visuospatial executive function in children | 0 | 0.34 | 2014 |
An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity. | 2 | 0.44 | 2013 |