CHI Against Bullying: Taking Stock of the Past and Envisioning the Future | 0 | 0.34 | 2021 |
Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction | 0 | 0.34 | 2021 |
Embedded assumptions in design and Making projects with children. | 0 | 0.34 | 2020 |
A Literature Review Of The Practice Of Educating Children About Technology Making | 0 | 0.34 | 2019 |
In sweet harmony or in bitter discord? How cultural values and stakeholder requirements shape and users read an urban computing technology | 0 | 0.34 | 2019 |
Digital technologies in everyday environments: Zooming in and out to children's and their families' smart device practices with public and private screens. | 0 | 0.34 | 2017 |
Using with Discretion: identifying Emergent Practices around Interactive Public displays. | 2 | 0.37 | 2016 |
It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project. | 3 | 0.39 | 2016 |
Emergent practice as a methodological lens for public displays in-the-wild. | 3 | 0.39 | 2016 |
Insights from Deploying See-Through Augmented Reality Signage in the Wild | 4 | 0.42 | 2015 |
Exploring the augmented home window: user perceptions of the concept | 1 | 0.34 | 2014 |
Exploring Gesture Based Interaction with a Layered Stereoscopic 3D Interface | 1 | 0.35 | 2014 |
Investigating the balance between virtuality and reality in mobile mixed reality UI design: user perception of an augmented city | 4 | 0.42 | 2014 |
Windows to other places: exploring solutions for seeing through walls using handheld projection | 4 | 0.44 | 2014 |
Touching the ice: in-the-wild study of an interactive icewall. | 2 | 0.40 | 2014 |
Design, implementation and evaluation of an autostereoscopic 3D mobile phonebook | 2 | 0.51 | 2014 |
Who's there?: experience-driven design of urban interaction using a tangible user interface | 2 | 0.38 | 2013 |
Design and evaluation of mobile phonebook application with stereoscopic 3D user interface | 9 | 0.83 | 2013 |
On the Edge of a Virtual World - Investigating Users' Preferences and Different Visualization Techniques. | 1 | 0.36 | 2013 |
Jogging in a virtual city | 2 | 0.38 | 2013 |
How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User Perceptions | 5 | 0.49 | 2013 |
Co-creating a digital 3D city with children | 0 | 0.34 | 2013 |
Early perceptions of an augmented home | 2 | 0.46 | 2013 |
Mobile photo sharing through collaborative space in stereoscopic 3D | 1 | 0.35 | 2013 |
Clearing the virtual window: connecting two locations with interactive public displays | 11 | 0.69 | 2013 |
User expectations of mobile mixed reality service content | 4 | 0.43 | 2012 |
User evaluation of mobile augmented reality scenarios | 29 | 1.35 | 2012 |
User expectations for mobile mixed reality services: an initial user study | 13 | 0.84 | 2009 |