Physics-based Character Control Using conditional GAIL | 0 | 0.34 | 2022 |
Deep Compliant Control | 0 | 0.34 | 2022 |
Why you walk like that: Inferring Body Conditions from Single Gait Cycle | 0 | 0.34 | 2021 |
Human dynamics from monocular video with dynamic camera movements | 0 | 0.34 | 2021 |
Learning a family of motor skills from a single motion clip | 0 | 0.34 | 2021 |
Learning time-critical responses for interactive character control | 0 | 0.34 | 2021 |
Functionality-Driven Musculature Retargeting | 1 | 0.36 | 2021 |
Multi-Segment Foot for Human Modelling and Simulation. | 0 | 0.34 | 2020 |
Scalable muscle-actuated human simulation and control | 5 | 0.42 | 2019 |
Figure Skating Simulation from Video | 0 | 0.34 | 2019 |
SoftCon: simulation and control of soft-bodied animals with biomimetic actuators | 1 | 0.36 | 2019 |
Learning body shape variation in physics-based characters | 1 | 0.35 | 2019 |
Learning predict-and-simulate policies from unorganized human motion data | 8 | 0.49 | 2019 |
As-rigid-as-possible solid simulation with oriented particles. | 1 | 0.35 | 2018 |
A physics-based juggling simulation using reinforcement learning | 0 | 0.34 | 2018 |
Aerobatics control of flying creatures via self-regulated learning. | 1 | 0.36 | 2018 |
Dexterous manipulation and control with volumetric muscles. | 0 | 0.34 | 2018 |
Interactive character animation by learning multi-objective control. | 4 | 0.40 | 2018 |
Learning to move in crowd | 0 | 0.34 | 2018 |
Crowd simulation by deep reinforcement learning | 0 | 0.34 | 2018 |
Multi-segment foot modeling for human animation | 0 | 0.34 | 2018 |
Volumetric muscle controller | 0 | 0.34 | 2017 |
How to train your dragon: example-guided control of flapping flight. | 10 | 0.55 | 2017 |
Soft shadow art | 0 | 0.34 | 2017 |
Marionette show using quadrotors | 0 | 0.34 | 2017 |
Motion Grammars for Character Animation. | 10 | 0.50 | 2016 |
Shadow theatre: discovering human motion from a sequence of silhouettes. | 2 | 0.37 | 2016 |
Push-recovery stability of biped locomotion | 4 | 0.40 | 2015 |
Human motion control with physically plausible foot contact models | 0 | 0.34 | 2015 |
Discovering human postures from non-human silhouette | 0 | 0.34 | 2015 |
Improving naturalness of locomotion of many-muscle humanoids | 0 | 0.34 | 2015 |
Tracking control for streaming input motion using segmented foot model | 0 | 0.34 | 2015 |
Biped control using multi-segment foot model based on the human feet. | 0 | 0.34 | 2015 |
Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) | 0 | 0.34 | 2014 |
Interactive manipulation of large-scale crowd animation | 13 | 0.58 | 2014 |
Generating and ranking diverse multi-character interactions | 14 | 0.66 | 2014 |
Locomotion control for many-muscle humanoids | 21 | 0.94 | 2014 |
Design and validation of automated femoral bone morphology measurements in cerebral palsy. | 0 | 0.34 | 2014 |
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies | 19 | 1.05 | 2013 |
Automated bone landmarks prediction on the femur using anatomical deformation technique. | 4 | 0.42 | 2013 |
Creature features: online motion puppetry for non-human characters | 24 | 0.78 | 2013 |
Data-driven control of flapping flight | 14 | 0.71 | 2013 |
Human motion reconstruction from sparse 3D motion sensors using kernel CCA-based regression | 7 | 0.46 | 2013 |
Retrieval and Visualization of Human Motion Data via Stick Figures | 23 | 0.74 | 2012 |
Principles and Observation: How Do People Move? | 0 | 0.34 | 2012 |
Social-Event-Driven Camera Control for Multicharacter Animations | 3 | 0.40 | 2012 |
Tiling motion patches | 6 | 0.51 | 2012 |
Realtime Performance Animation Using Sparse 3D Motion Sensors. | 0 | 0.34 | 2012 |
Motion comics: visualization, browsing and searching of human motion data | 0 | 0.34 | 2011 |
Deformable Motion: Squeezing into Cluttered Environments | 10 | 0.56 | 2011 |