Name
Affiliation
Papers
JEHEE LEE
Seoul National University
81
Collaborators
Citations 
PageRank 
113
1912
118.33
Referers 
Referees 
References 
2517
1350
1261
Search Limit
1001000
Title
Citations
PageRank
Year
Physics-based Character Control Using conditional GAIL00.342022
Deep Compliant Control00.342022
Why you walk like that: Inferring Body Conditions from Single Gait Cycle00.342021
Human dynamics from monocular video with dynamic camera movements00.342021
Learning a family of motor skills from a single motion clip00.342021
Learning time-critical responses for interactive character control00.342021
Functionality-Driven Musculature Retargeting10.362021
Multi-Segment Foot for Human Modelling and Simulation.00.342020
Scalable muscle-actuated human simulation and control50.422019
Figure Skating Simulation from Video00.342019
SoftCon: simulation and control of soft-bodied animals with biomimetic actuators10.362019
Learning body shape variation in physics-based characters10.352019
Learning predict-and-simulate policies from unorganized human motion data80.492019
As-rigid-as-possible solid simulation with oriented particles.10.352018
A physics-based juggling simulation using reinforcement learning00.342018
Aerobatics control of flying creatures via self-regulated learning.10.362018
Dexterous manipulation and control with volumetric muscles.00.342018
Interactive character animation by learning multi-objective control.40.402018
Learning to move in crowd00.342018
Crowd simulation by deep reinforcement learning00.342018
Multi-segment foot modeling for human animation00.342018
Volumetric muscle controller00.342017
How to train your dragon: example-guided control of flapping flight.100.552017
Soft shadow art00.342017
Marionette show using quadrotors00.342017
Motion Grammars for Character Animation.100.502016
Shadow theatre: discovering human motion from a sequence of silhouettes.20.372016
Push-recovery stability of biped locomotion40.402015
Human motion control with physically plausible foot contact models00.342015
Discovering human postures from non-human silhouette00.342015
Improving naturalness of locomotion of many-muscle humanoids00.342015
Tracking control for streaming input motion using segmented foot model00.342015
Biped control using multi-segment foot model based on the human feet.00.342015
Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)00.342014
Interactive manipulation of large-scale crowd animation130.582014
Generating and ranking diverse multi-character interactions140.662014
Locomotion control for many-muscle humanoids210.942014
Design and validation of automated femoral bone morphology measurements in cerebral palsy.00.342014
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies191.052013
Automated bone landmarks prediction on the femur using anatomical deformation technique.40.422013
Creature features: online motion puppetry for non-human characters240.782013
Data-driven control of flapping flight140.712013
Human motion reconstruction from sparse 3D motion sensors using kernel CCA-based regression70.462013
Retrieval and Visualization of Human Motion Data via Stick Figures230.742012
Principles and Observation: How Do People Move?00.342012
Social-Event-Driven Camera Control for Multicharacter Animations30.402012
Tiling motion patches60.512012
Realtime Performance Animation Using Sparse 3D Motion Sensors.00.342012
Motion comics: visualization, browsing and searching of human motion data00.342011
Deformable Motion: Squeezing into Cluttered Environments100.562011
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