Bounding open space risk with decoupling autoencoders in open set recognition | 0 | 0.34 | 2022 |
Anonymization of German financial documents using neural network-based language models with contextual word representations | 0 | 0.34 | 2022 |
Quantum Circuit Evolution on NISQ Devices | 0 | 0.34 | 2022 |
Towards Intelligent Food Waste Prevention: An Approach Using Scalable and Flexible Harvest Schedule Optimization With Evolutionary Algorithms | 0 | 0.34 | 2021 |
Interpretable Topic Extraction and Word Embedding Learning Using Row-Stochastic DEDICOM. | 0 | 0.34 | 2020 |
Hopfield Networks for Vector Quantization. | 0 | 0.34 | 2020 |
Combining Machine Learning and Simulation to a Hybrid Modelling Approach - Current and Future Directions. | 0 | 0.34 | 2020 |
Shells within Minimum Enclosing Balls | 0 | 0.34 | 2020 |
Guided Reinforcement Learning via Sequence Learning. | 0 | 0.34 | 2020 |
A Hybrid AI Tool to Extract Key Performance Indicators from Financial Reports for Benchmarking. | 0 | 0.34 | 2019 |
A QUBO Formulation of the k-Medoids Problem. | 0 | 0.34 | 2019 |
A Community Detection Based Approach For Exploring Patterns In Player Reviews | 0 | 0.34 | 2019 |
Max-Sum Dispersion via Quantum Annealing. | 0 | 0.34 | 2019 |
Two Attempts to Predict Author Gender in Cross-Genre Settings in Dutch. | 0 | 0.34 | 2019 |
Prototypes Within Minimum Enclosing Balls | 1 | 0.36 | 2019 |
Imposing Category Trees Onto Word-Embeddings Using A Geometric Construction. | 0 | 0.34 | 2019 |
Improving Word Embeddings Using Kernel Pca | 0 | 0.34 | 2019 |
Adiabatic Quantum Computing for Kernel k=2 Means Clustering. | 0 | 0.34 | 2018 |
Matrix and Tensor Factorization Based Game Content Recommender Systems: A Bottom-Up Architecture and a Comparative Online Evaluation. | 0 | 0.34 | 2018 |
Informed Machine Learning Through Functional Composition. | 0 | 0.34 | 2018 |
KPCA Embeddings: An Unsupervised Approach to Learn Vector Representations of Finite Domain Sequences. | 0 | 0.34 | 2017 |
Interpretable Matrix Factorization with Stochastic Nonnegative DEDICOM. | 0 | 0.34 | 2017 |
Inverse Dynamical Inheritance in Stack Exchange Taxonomies. | 0 | 0.34 | 2017 |
Prediction of successful memory encoding based on single-trial rhinal and hippocampal phase information. | 1 | 0.37 | 2016 |
Automatic mapping of human behavior data to personality model parameters for traffic simulations in virtual environments | 0 | 0.34 | 2015 |
Predicting Purchase Decisions in Mobile Free-to-Play Games. | 0 | 0.34 | 2015 |
Clustering Game Behavior Data | 23 | 1.23 | 2015 |
Exploring Human Vision Driven Features for Pedestrian Detection | 9 | 0.51 | 2015 |
User Churn Migration Analysis with DEDICOM | 1 | 0.36 | 2015 |
Modeling Sensation For An Intelligent Virtual Agent'S Perception Process | 1 | 0.35 | 2015 |
Action recognition in still images by learning spatial interest regions from videos | 6 | 0.48 | 2015 |
Maximum Entropy Models of Shortest Path and Outbreak Distributions in Networks. | 0 | 0.34 | 2015 |
How Viral Are Viral Videos? | 6 | 0.48 | 2015 |
Large-Scale Cross-Game Player Behavior Analysis on Steam. | 0 | 0.34 | 2015 |
High dimensional low sample size activity recognition using geometric classifiers | 1 | 0.36 | 2015 |
Parameterizing the Distance Distribution of Undirected Networks. | 0 | 0.34 | 2015 |
Collective attention to social media evolves according to diffusion models | 2 | 0.37 | 2014 |
Synthetic perception for intelligent virtual agents | 2 | 0.37 | 2014 |
A Purely Geometric Approach to Non-Negative Matrix Factorization. | 3 | 0.43 | 2014 |
Computing the Kullback-Leibler Divergence between two Generalized Gamma Distributions. | 5 | 0.54 | 2014 |
Informed Haar-Like Features Improve Pedestrian Detection | 87 | 2.16 | 2014 |
Predicting player churn in the wild | 31 | 1.58 | 2014 |
Center-Surround Contrast Features for Pedestrian Detection | 1 | 0.35 | 2014 |
Learning Spatial Interest Regions from Videos to Inform Action Recognition in Still Images. | 0 | 0.34 | 2014 |
Characterizations and Kullback-Leibler Divergence of Gompertz Distributions. | 0 | 0.34 | 2014 |
Archetypal Game Recommender Systems. | 8 | 0.55 | 2014 |
Archetypical motion: Supervised game behavior learning with Archetypal Analysis | 8 | 0.58 | 2013 |
Data Mining and Pattern Recognition in Agriculture. | 1 | 0.37 | 2013 |
Spectral evolution in dynamic networks. | 2 | 0.39 | 2013 |
Can Computers Learn from the Aesthetic Wisdom of the Crowd? | 0 | 0.34 | 2013 |