Name
Affiliation
Papers
VLASTIMIL HAVRAN
Department of Computer Science and Engineering|Faculty of Electrical Engineering Czech|Technical University in Prague
57
Collaborators
Citations 
PageRank 
59
353
34.71
Referers 
Referees 
References 
688
1076
849
Search Limit
1001000
Title
Citations
PageRank
Year
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU00.342021
Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging.00.342019
Optimal Deterministic Mixture Sampling.00.342019
Multiple importance sampling characterization by weighted mean invariance.00.342018
On the Advancement of BTF Measurement on Site.00.342018
Multiple importance sampling revisited: breaking the bounds10.372018
Extended Morton codes for high performance bounding volume hierarchy construction00.342017
Lightdrum - Portable Light Stage for Accurate BTF Measurement on Site.00.342017
Adaptive multiple importance sampling for general functions.20.392017
Lightdrum: surface reflectance measurement on site00.342017
Gaze analysis of BRDF distortions00.342016
Parallel On-Demand Hierarchy Construction on Contemporary GPUs.10.352016
Practical experiences with using autocollimator for surface reflectance measurement00.342016
Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling.40.572016
Perceptually Motivated BRDF Comparison using Single Image.100.582016
Performance Comparison of Bounding Volume Hierarchies and Kd‐Trees for GPU Ray Tracing40.412016
Register Efficient Dynamic Memory Allocator for GPUs30.432015
Incremental BVH construction for ray tracing.30.412015
Surface Reflectance Characterization By Statistical Tools20.362015
Light Chisel: 6DOF Pen Tracking10.362015
Geometric accuracy analysis of stationary BTF gonioreflectometers00.342015
Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL10.352014
Bounding volume hierarchies versus kd-trees on contemporary many-core architectures30.402014
Statistical Characterization of Surface Reflectance00.342014
Optimal combination of techniques in multiple importance sampling50.542014
Massively Parallel Hierarchical Scene Processing with Applications in Rendering.90.492013
Fast Insertion-Based Optimization of Bounding Volume Hierarchies.221.022013
Visibility driven BVH build up algorithm for ray tracing.00.342012
Review: Kd-tree Traversal Algorithms for Ray Tracing140.582011
Efficient stack-less BVH traversal for ray tracing190.732011
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization180.782010
Path Regeneration for Interactive Path Tracing140.812010
Adaptive global visibility sampling140.572009
RDH: ray distribution heuristics for construction of spatial data structures80.552009
Ray tracing with sparse boxes40.522007
About the relation between spatial subdivisions and object hierarchies used in ray tracing20.412007
Global Illumination Using Photon Ray Splatting161.042007
Efficient Sorting and Searching in Rendering Algorithms.00.342006
Interactive system for dynamic scene lighting using captured video environment maps221.062005
On cross-validation and resampling of BRDF data measurements20.472005
Fast Final Gathering Via Reverse Photon Mapping151.862005
Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces90.622005
Importance sampling for video environment maps90.602005
Ray maps for global illumination171.012004
Exploiting temporal coherence in ray casted walkthroughs.101.062003
An efficient spatio-temporal architecture for animation rendering210.932003
Goniometric Diagram Mapping for Hemisphere40.892003
On comparing ray shooting algorithms20.362003
On Improving Kd Tree for Ray Shooting112.162002
On the efficiency of ray-shooting acceleration schemes141.082002
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