DualFace: Two-stage drawing guidance for freehand portrait sketching | 0 | 0.34 | 2022 |
NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator. | 0 | 0.34 | 2021 |
SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches | 0 | 0.34 | 2021 |
Gender Composition Of Teams And Studios In Video Game Development | 1 | 0.37 | 2021 |
Computational design of polyomino puzzles | 0 | 0.34 | 2021 |
Mapping two-dimensional plots to a spherical surface using elliptical grid mapping. | 0 | 0.34 | 2020 |
Implementations of the Gesture-based Immersive Interaction and ML-driven Sound Generation for Haptic Companion Doll | 0 | 0.34 | 2020 |
Body2Particles - Designing Particle Systems Using Body Gestures. | 0 | 0.34 | 2020 |
BalloonFAB - Digital Fabrication of Large-Scale Balloon Art. | 2 | 0.39 | 2019 |
Magic sheets: Visual cryptography with common shares. | 0 | 0.34 | 2018 |
Precomputed Panel Solver for Aerodynamics Simulation. | 1 | 0.35 | 2018 |
Estimating the Value of Multiplayer Modes in Video Games: An Analysis of Sales, Ratings, and Utilization Rates. | 0 | 0.34 | 2018 |
Analyzing Video Game Completion Achievements Implications for Game Project Scope. | 0 | 0.34 | 2017 |
Impact of tangible interface geometry on task completion for learning and training. | 0 | 0.34 | 2016 |
Edit-Based Font Search. | 0 | 0.34 | 2016 |
Cube art. | 0 | 0.34 | 2016 |
Multi-class anisotropic blue noise sampling for discrete element pattern generation. | 0 | 0.34 | 2016 |
Aesthetic Rating and Color Suggestion for Color Palettes. | 4 | 0.38 | 2016 |
Multi-scale region perpendicular local binary pattern: an effective feature for interest region description | 5 | 0.40 | 2015 |
Pattern-guided simulations of immersed rigid bodies. | 0 | 0.34 | 2015 |
Real-time simulation of lightweight rigid bodies | 3 | 0.44 | 2014 |
Modelling of Non-Periodic Aggregates Having a Pile Structure | 3 | 0.41 | 2014 |
A Novel Integration Of Intensity Order And Texture For Effective Feature Description | 0 | 0.34 | 2014 |
Incorporating Olfactory Into A Multi-Modal Surgical Simulation | 0 | 0.34 | 2014 |
Stochastic modeling of immersed rigid-body dynamics | 3 | 0.38 | 2013 |
TSUMIKI CASTLE: interactive VR system using toy blocks | 1 | 0.37 | 2013 |
Creativity Effects of Idea-Marathon System (IMS): Torrance Tests of Creative Thinking (TTCT) Figural Tests for College Students | 0 | 0.34 | 2013 |
Effective Feature Description Using Intensity Order Local Binary Pattern | 3 | 0.36 | 2013 |
Procedural Technology and Creativity Mining | 0 | 0.34 | 2012 |
A study on gender-kansei of three-dimensional geometric shapes | 0 | 0.34 | 2012 |
Multi-Leg System For Aerial Vehicles | 1 | 0.36 | 2012 |
Creativity Improvement by Idea-Marathon Training, Measured by Torrance Tests of Creative Thinking (TTCT) and Its Applications to Laboratories | 1 | 0.63 | 2012 |
A Study Of Leg-Type Landing Gear For Aerial Vehicles - Development Of One Leg Model - | 0 | 0.34 | 2011 |
Modeling Trees with Rugged Surfaces | 1 | 0.35 | 2011 |
Free fall motion synthesis | 0 | 0.34 | 2011 |
Interactive procedural modeling of pebble mosaics | 3 | 0.47 | 2011 |
Practical 3D decoration on flat media with anisotropic reflection | 0 | 0.34 | 2010 |
Real-time rendering of colour-shift effect of metallic materials | 0 | 0.34 | 2010 |
A rule-based method for generating bookshelf models | 1 | 0.43 | 2010 |
Procedural modeling of multiple rocks piled on flat ground | 1 | 0.36 | 2010 |
An educational framework for creating VR application through groupwork | 1 | 0.37 | 2010 |
Spider hero: a VR application using pulling force feedback system | 4 | 0.45 | 2009 |
Procedural modeling of leather texture with structural elements | 1 | 0.43 | 2009 |
An education method for VR content creation using groupwork | 2 | 0.44 | 2009 |
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009 | 68 | 5.23 | 2009 |
Landscape bartender: landscape generation using a cocktail analogy | 3 | 0.74 | 2008 |
Baked crepe texture generation | 1 | 0.39 | 2007 |
Leather texture generation considering sulci flow | 0 | 0.34 | 2007 |
Algorithmic Painter: a NPR method to generate various styles of painting | 7 | 0.53 | 2006 |
Leather texture generation | 1 | 0.36 | 2006 |