Optimal Path Maps on the GPU | 2 | 0.36 | 2020 |
Plane-Based Local Behaviors for Multi-Agent 3D Simulations with Position-Based Dynamics | 0 | 0.34 | 2020 |
Detection and Synthesis of Full‐Body Environment Interactions for Virtual Humans | 0 | 0.34 | 2020 |
Comparing navigation meshes: theoretical analysis and practical metrics | 0 | 0.34 | 2020 |
Planar max flow maps and determination of lanes with clearance | 0 | 0.34 | 2020 |
Integrating Local Collision Avoidance with Shortest Path Maps. | 0 | 0.34 | 2020 |
Effects of correctness and suggestive feedback on learning with an autonomous virtual trainer | 0 | 0.34 | 2019 |
An SPH model to simulate the dynamic behavior of shear thickening fluids: Simulating dynamic behavior of shear thickening fluids | 0 | 0.34 | 2019 |
An Experimental Comparison Of Touch And Pen Gestures On A Vertical Display | 0 | 0.34 | 2019 |
Fast behavioral locomotion with layered navigation meshes | 1 | 0.35 | 2018 |
Improved Shortest Path Maps with GPU Shaders. | 0 | 0.34 | 2018 |
Coordinating full-body interactions with the environment | 0 | 0.34 | 2017 |
Planning Motions and Placements for Virtual Demonstrators | 4 | 0.38 | 2016 |
A comparative study of navigation meshes. | 4 | 0.45 | 2016 |
Precision: precomputing environment semantics for contact-rich character animation. | 5 | 0.41 | 2016 |
Full-body behavioral path planning in cluttered environments. | 1 | 0.36 | 2016 |
The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction | 1 | 0.38 | 2016 |
Geometric and discrete path planning for interactive virtual worlds. | 1 | 0.39 | 2016 |
Simulating the Dynamic Behavior of Shear Thickening Fluids | 0 | 0.34 | 2015 |
Multi-modal data-driven motion planning and synthesis. | 1 | 0.35 | 2015 |
3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts | 3 | 0.64 | 2015 |
Dynamic and Robust Local Clearance Triangulations | 14 | 0.58 | 2014 |
Navigation meshes and real-time dynamic planning for virtual worlds | 5 | 0.52 | 2014 |
Path planning for coherent and persistent groups | 2 | 0.37 | 2014 |
Motion Parameterization and Adaptation Strategies for Virtual Therapists. | 1 | 0.36 | 2014 |
Deformation, parameterization and analysis of a single locomotion cycle | 2 | 0.38 | 2014 |
Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives. | 0 | 0.34 | 2013 |
Designing controllers for physics-based characters with motion networks | 1 | 0.35 | 2013 |
Analyzing locomotion synthesis with feature-based motion graphs. | 6 | 0.45 | 2013 |
Immersive interfaces for building parameterized motion databases | 0 | 0.34 | 2012 |
An Analysis of Motion Blending Techniques. | 6 | 0.50 | 2012 |
Modeling Physically Simulated Characters with Motion Networks. | 0 | 0.34 | 2012 |
Precomputed motion maps for unstructured motion capture | 5 | 0.43 | 2012 |
Feature-Based locomotion with inverse branch kinematics | 4 | 0.44 | 2011 |
Directional constraint enforcement for fast cloth simulation | 0 | 0.34 | 2011 |
Gesture variants and cognitive constraints for interactive virtual reality training systems | 2 | 0.66 | 2011 |
Modeling gaze behavior for virtual demonstrators | 3 | 0.44 | 2011 |
Developing Natural Full-body Motion Synthesis in Virtual Humans. | 0 | 0.34 | 2011 |
Planning humanlike actions in blending spaces. | 9 | 0.48 | 2011 |
Underwater cloth simulation with fractional derivatives | 8 | 0.72 | 2010 |
Motion Parameterization with Inverse Blending | 11 | 0.59 | 2010 |
Interactive motion modeling and parameterization by direct demonstration | 9 | 0.85 | 2010 |
Shortest paths with arbitrary clearance from navigation meshes | 25 | 0.97 | 2010 |
A skill-based motion planning framework for humanoids | 6 | 0.45 | 2010 |
Navigation queries from triangular meshes | 13 | 0.74 | 2010 |
Interactive Demonstration of Pointing Gestures for Virtual Trainers | 3 | 0.56 | 2009 |
Motion planning and autonomy for virtual humans | 12 | 0.95 | 2008 |
SmartBody: behavior realization for embodied conversational agents | 125 | 6.41 | 2008 |
The Challenge Of Motion Planning For Soccer Playing Humanoid Robots | 6 | 0.62 | 2008 |
Interactive motion correction and object manipulation. | 0 | 0.34 | 2008 |