A Practical Approach to Integrating Live 2D Web Content with the Immersive Web. | 0 | 0.34 | 2019 |
VisAR: Bringing Interactivity to Static Data Visualizations through Augmented Reality. | 0 | 0.34 | 2017 |
Using projection AR to add design studio pedagogy to a CS classroom | 1 | 0.43 | 2016 |
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development. | 3 | 0.43 | 2016 |
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community–Based Augmented Reality Applications | 2 | 0.43 | 2015 |
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. | 99 | 3.71 | 2014 |
Ethereal: a toolkit for spatially adaptive augmented reality content | 2 | 0.42 | 2014 |
Designer's augmented reality toolkit, ten years later: implications for new media authoring tools | 13 | 0.61 | 2014 |
Media studies, mobile augmented reality, and interaction design | 11 | 0.75 | 2013 |
Unified WebGL/CSS scene-graph and application to AR | 1 | 0.35 | 2013 |
Walled Gardens: Apps and Data as Barriers to Augmenting Reality | 5 | 0.47 | 2013 |
Embodied metaphor elicitation through augmented-reality game design | 0 | 0.34 | 2013 |
A psychological perspective on augmented reality in the mathematics classroom | 52 | 2.16 | 2013 |
NerdHerder: designing for physical actions in an augmented reality puzzle game | 3 | 0.42 | 2012 |
Game Jams: Community, Motivations, And Learning Among Jammers | 15 | 1.61 | 2012 |
Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone. | 5 | 0.64 | 2012 |
Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality | 0 | 0.34 | 2012 |
A non-photorealistic rendering framework with temporal coherence for augmented reality | 1 | 0.35 | 2012 |
Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices | 1 | 0.35 | 2011 |
Virtual transparency: Introducing parallax view into video see-through AR | 16 | 1.32 | 2011 |
Clearspace: mixed reality virtual teamrooms | 1 | 0.37 | 2011 |
Authoring solutions for Augmented Reality | 0 | 0.34 | 2011 |
A scale model of mixed reality | 7 | 0.73 | 2011 |
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design | 10 | 0.65 | 2011 |
Mirror Worlds: Experimenting with Heterogeneous AR | 1 | 0.35 | 2011 |
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage | 13 | 0.71 | 2011 |
The Argon AR Web Browser and standards-based AR application environment | 27 | 2.03 | 2011 |
Pre-patterns for designing embodied interactions in handheld augmented reality games | 14 | 0.94 | 2011 |
Painterly rendering with coherence for augmented reality | 0 | 0.34 | 2010 |
KHARMA: An open KML/HTML architecture for mobile augmented reality applications. | 29 | 2.54 | 2010 |
Eliza meets the wizard-of-oz: evaluating social acceptability | 2 | 0.46 | 2010 |
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. | 14 | 0.76 | 2010 |
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences | 16 | 0.98 | 2009 |
(in)box with Malcom | 0 | 0.34 | 2009 |
Art of defense: a collaborative handheld augmented reality board game | 30 | 2.05 | 2009 |
Building and Employing Cross-Reality | 1 | 0.38 | 2009 |
Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. | 0 | 0.34 | 2009 |
BragFish: exploring physical and social interaction in co-located handheld augmented reality games | 19 | 0.97 | 2008 |
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade | 2 | 0.45 | 2008 |
Experiences Employing Novice Wizard Operators in a Gallery Setting | 1 | 0.35 | 2008 |
An evaluation of graphical context when the graphics are outside of the task area | 15 | 1.37 | 2008 |
Uncertainty Boundaries For Complex Objects In Augmented Reality | 1 | 0.41 | 2008 |
Watercolor inspired non-photorealistic rendering for augmented reality | 6 | 0.50 | 2008 |
Evaluating a conversation-centered interactive drama | 19 | 1.50 | 2007 |
Presence and engagement in an interactive drama | 46 | 2.43 | 2007 |
AR façade: an augmented reality interactve drama | 4 | 0.43 | 2007 |
Tutorial 5: Handheld Augmented Reality | 0 | 0.34 | 2007 |
Initial lessons from AR Façade, an interactive augmented reality drama | 21 | 1.31 | 2006 |
AR Karaoke: Acting in Your Favorite Scenes | 8 | 0.67 | 2005 |
A sketch interface to support storyboarding of augmented reality experiences | 1 | 0.36 | 2005 |