Blockchain and Cryptocurrency in Human Computer Interaction: A Systematic Literature Review and Research Agenda | 0 | 0.34 | 2022 |
Mask removal isn’t always convenient in public! – The Impact of the Covid-19 Pandemic on Device Usage and User Authentication | 0 | 0.34 | 2022 |
Designing Trustworthy User Interfaces for the Voluntary Carbon Market: A Randomized Online Experiment | 0 | 0.34 | 2022 |
“Where did you first meet the owner?” – Exploring Usable Authentication for Smart Home Visitors | 0 | 0.34 | 2022 |
CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality | 0 | 0.34 | 2022 |
User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input | 0 | 0.34 | 2022 |
Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality | 0 | 0.34 | 2022 |
What is XR? Towards a Framework for Augmented and Virtual Reality | 1 | 0.35 | 2022 |
"Secure settings are quick and easy!" - Motivating End-Users to Choose Secure Smart Home Configurations | 0 | 0.34 | 2022 |
Out-of-the-Lab Pervasive Computing | 0 | 0.34 | 2022 |
Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era | 0 | 0.34 | 2022 |
Orbuculum - Predicting When Users Intend to Leave Large Public Displays. | 0 | 0.34 | 2021 |
Is it Better With Onboarding? Improving First-Time Cryptocurrency App Experiences | 0 | 0.34 | 2021 |
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs | 1 | 0.40 | 2021 |
SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality | 0 | 0.34 | 2021 |
Don't Stop Me Now! Exploring Challenges Of First-Time Cryptocurrency Users | 0 | 0.34 | 2021 |
Out-of-the-Lab Research in Usable Security and Privacy. | 0 | 0.34 | 2021 |
Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality | 0 | 0.34 | 2020 |
What If Your Car Would Care? Exploring Use Cases For Affective Automotive User Interfaces | 0 | 0.34 | 2020 |
Exploring Public Wearable Display of Wellness Tracker Data | 0 | 0.34 | 2020 |
GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns | 0 | 0.34 | 2020 |
Predicting mid-air gestural interaction with public displays based on audience behaviour | 0 | 0.34 | 2020 |
Don't Use Fingerprint, it's Raining! - How People Use and Perceive Context-Aware Selection of Mobile Authentication. | 0 | 0.34 | 2020 |
The Predictive Corridor - A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles. | 0 | 0.34 | 2020 |
Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments | 0 | 0.34 | 2020 |
The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions | 2 | 0.36 | 2020 |
Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality | 0 | 0.34 | 2020 |
TangibleSphere - Interaction Techniques for Physical and Virtual Spherical Displays. | 0 | 0.34 | 2020 |
Improving Driver Emotions With Affective Strategies | 2 | 0.37 | 2019 |
Securing personal items in public space: stories of attacks and threats | 0 | 0.34 | 2019 |
Behavioural Biometrics in VR - Identifying People from Body Motion and Relations in Virtual Reality. | 4 | 0.42 | 2019 |
Investigating The Influence Of External Car Displays On Pedestrians' Crossing Behavior In Virtual Reality | 2 | 0.42 | 2019 |
Designing emotion-aware in-car interactions for unlike markets. | 0 | 0.34 | 2019 |
Personalizing Content Presentation on Large 3D Head-Up Displays | 0 | 0.34 | 2019 |
Exploring the domestication of thermal imaging | 0 | 0.34 | 2019 |
Towards task-sensitive assistance in public spaces | 0 | 0.34 | 2019 |
DialPlates: enabling pursuits-based user interfaces with large target numbers | 2 | 0.35 | 2019 |
A Survey to Understand Emotional Situations on the Road and What They Mean for Affective Automotive UIs. | 1 | 0.36 | 2018 |
Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness. | 3 | 0.49 | 2018 |
Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices | 5 | 0.38 | 2018 |
Which one is me?: Identifying Oneself on Public Displays | 4 | 0.39 | 2018 |
Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures | 2 | 0.36 | 2018 |
Beyond Transportation: How to Keep Users Attached When They Are Neither Driving nor Owning Automated Cars? | 0 | 0.34 | 2018 |
AVotar: exploring personalized avatars for mobile interaction with public displays. | 0 | 0.34 | 2018 |
Shapelineguide - Teaching Mid-Air Gestures For Large Interactive Displays | 1 | 0.34 | 2018 |
GazeDrone: Mobile Eye-Based Interaction in Public Space Without Augmenting the User. | 0 | 0.34 | 2018 |
A Design Space for Audience Sensing and Feedback Systems. | 0 | 0.34 | 2018 |
GazeTouchPIN: protecting sensitive data on mobile devices using secure multimodal authentication. | 5 | 0.37 | 2017 |
ProbUI: Generalising Touch Target Representations to Enable Declarative Gesture Definition for Probabilistic GUIs. | 2 | 0.36 | 2017 |
Understanding Shoulder Surfing in the Wild: Stories from Users and Observers. | 21 | 0.89 | 2017 |