A unified graphics and vision processor with a 0.89 µW/fps pose estimation engine for augmented reality | 7 | 0.59 | 2013 |
Enabling Scalable Cloud Infrastructure Using Autonomous VM Migration | 0 | 0.34 | 2012 |
A mobile 3-D display processor with a bandwidth-saving subdivider | 1 | 0.35 | 2012 |
Autonomous learning of load and traffic patterns to improve cluster utilization. | 2 | 0.42 | 2011 |
Dynamic information-based scalable hashing on a cluster of web cache servers | 0 | 0.34 | 2011 |
DRIVE - Dispatching Requests Indirectly through Virtual Environment | 1 | 0.39 | 2010 |
An Enhanced Reactive Chord For Mobile Networks | 0 | 0.34 | 2010 |
A graphics and vision unified processor with 0.89µW/fps pose estimation engine for augmented reality | 3 | 0.51 | 2010 |
A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications | 5 | 0.65 | 2010 |
A 186-Mvertices/s 161-mW floating-point vertex processor with optimized datapath and vertex caches | 10 | 0.80 | 2009 |
Shader-based tessellation to save memory bandwidth in a mobile multimedia processor | 0 | 0.34 | 2009 |
Bank-Partition And Multi-Fetch Scheme For Floating-Point Special Function Units In Multi-Core Systems | 6 | 0.60 | 2009 |
Autonomous learning for efficient resource utilization of dynamic VM migration | 22 | 1.02 | 2008 |
A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine | 3 | 0.49 | 2008 |
A Method for Optimal Bandwidth Utilization in IEEE 802.11 WLAN Networks | 1 | 0.36 | 2008 |
Tessellation-enabled shader for a bandwidth-limited 3D graphics engine | 2 | 0.50 | 2008 |
Load Balanced Parallel Prime Number Generator with Sieve of Eratosthenes on Cluster Computers | 1 | 0.41 | 2007 |
Autonomous learning of load and traffic patterns to improve cluster utilization | 2 | 0.38 | 2007 |
DISH: dynamic information-based scalable hashing on a cluster of web cache servers | 0 | 0.34 | 2007 |
A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine. | 5 | 1.04 | 2007 |
A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems | 4 | 0.60 | 2007 |
A 120Mvertices/s multi-threaded VLIW vertex processor for mobile multimedia applications | 11 | 1.57 | 2006 |
Vertex Cache Of Programmable Geometry Processor For Mobile Multimedia Application | 6 | 0.93 | 2006 |
A hardware-like high-level language based environment for 3D graphics architecture exploration | 7 | 0.79 | 2003 |
Evolutionary approach to quantum and reversible circuits synthesis | 9 | 0.81 | 2003 |
Video caption image enhancement for an efficient character recognition | 3 | 0.45 | 2000 |
Comparison Of Feature Performance And Its Application To Feature Combination In Off-Line Handwritten Korean Alphabet Recognition | 3 | 0.63 | 1998 |
Orientation and Scale Invariant Text Region Extraction in WWW Images | 0 | 0.34 | 1998 |
Performance comparison of several feature selection methods based on node pruning in handwritten character recognition | 7 | 0.59 | 1997 |
A systematic approach to classifier selection on combining multiple classifiers for handwritten digit recognition | 12 | 1.13 | 1997 |
A parallel architecture for AI nonlinear planning | 1 | 0.41 | 1990 |