"I Felt a Little Crazy Following a 'Doll'": Investigating Real Influence of Virtual Influencers on Their Followers | 0 | 0.34 | 2022 |
Consumer Experience Creation in a U-Commerce Environment: An Activity Theory Perspective. | 0 | 0.34 | 2018 |
Modeling Consumer Switching Behavior In Social Network Games By Exploring Consumer Cognitive Dissonance And Change Experience | 7 | 0.45 | 2016 |
Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games. | 4 | 0.39 | 2015 |
Exploring Individuals’ Switching Behaviour: An Empirical Investigation in Social Network Games in China | 2 | 0.36 | 2013 |
Please stay with me! An empirical investigation on hedonic IS continuance model for social network games. | 4 | 0.43 | 2013 |
Understanding Individuals' Switching of eService: An Empirical Study of Social Network Games Switching Intentions in China. | 4 | 0.38 | 2013 |