Collectively Sharing Human Eyes and Ears as Smart City Digital Platforms | 0 | 0.34 | 2022 |
Presenting Multiple Viewpoints Inspired by Art | 0 | 0.34 | 2022 |
Making both first-person and third-person perspectives available in real world services | 0 | 0.34 | 2022 |
Human Behavior Guidance Methods in Distributed Virtual Shopping Malls | 0 | 0.34 | 2021 |
Shoot Down Drones with Your Answer, an Integration of a Questionnaire into a VR Experience | 1 | 0.36 | 2021 |
A Home Appliance Control System with Hand Gesture based on Pose Estimation | 0 | 0.34 | 2020 |
Practicality study of head-mounted display-based system using perspective transformation | 0 | 0.34 | 2020 |
Deriving Features for Designing Ambient Media. | 0 | 0.34 | 2019 |
Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs | 0 | 0.34 | 2019 |
A Highly Scalable Index Structure for Multicore In-Memory Database Systems. | 0 | 0.34 | 2019 |
Playful Information Access Through Virtual Creatures. | 0 | 0.34 | 2018 |
Enhancing Bicycle Safety Through Immersive Experiences Using Virtual Reality Technologies. | 0 | 0.34 | 2018 |
Exploring Augmented Reality Interaction for Everyday Multipurpose Wearable Robots | 0 | 0.34 | 2018 |
A Japanese input method using leap motion in virtual reality | 0 | 0.34 | 2017 |
Clash tanks: An investigation of virtual and augmented reality gaming experience | 0 | 0.34 | 2017 |
Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities. | 0 | 0.34 | 2017 |
Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. | 0 | 0.34 | 2016 |
Input Forager: a user-driven interaction adaptation approach for head worn displays. | 2 | 0.37 | 2016 |
An Enhanced Real Space Through Temporally Connecting Real and Virtual Scenes. | 0 | 0.34 | 2016 |
Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies. | 0 | 0.34 | 2016 |
Designing Affordances For Virtual Reality-Based Services With Natural User Interaction | 0 | 0.34 | 2016 |
Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems. | 0 | 0.34 | 2015 |
Ubiquitous Healthcare Systems: Improving the Adherence Level within Diabetic Medication Using Cloud-Based Reminder System. | 0 | 0.34 | 2015 |
Incorporating fictionality into the real space: a case of enhanced TCG | 3 | 0.43 | 2015 |
KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone | 9 | 0.58 | 2014 |
Improving GPOS Real-Time Responsiveness Using vCPU Migration in an Embedded Multicore Virtualization Platform | 2 | 0.43 | 2013 |
An Analysis of Composing Multiple Fictional Stories and Its Future Possibility. | 1 | 0.41 | 2013 |
Augmenting Yu-Gi-Oh! trading card game as persuasive transmedia storytelling | 1 | 0.51 | 2013 |
Promoting Consumer Products with Fictional Stories. | 1 | 0.51 | 2013 |
Micro-crowdfunding: achieving a sustainable society through economic and social incentives in micro-level crowdfunding | 16 | 1.41 | 2013 |
Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment. | 0 | 0.34 | 2013 |
Family interaction for responsible natural resource consumption | 3 | 0.46 | 2012 |
Study of a Conversational Agent System Encouraging "Real" Answers of Individuals in a Group of Acquaintances | 0 | 0.34 | 2012 |
Solving the Lock Holder Preemption Problem in a Multicore Processor-based Virtualization Layer for Embedded Systems. | 0 | 0.34 | 2012 |
Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support | 8 | 0.57 | 2011 |
iDetective: a persuasive application to motivate healthier behavior using smart phone | 3 | 0.47 | 2011 |
Proactive ambient social media for supporting human decision making | 1 | 0.36 | 2011 |
iDetective: A Location Based Game to Persuade Users Unconsciously | 2 | 0.42 | 2011 |
A Study On Real-Time Responsiveness On Virtualization Based Multi-Os Embedded Systems | 1 | 0.39 | 2011 |
A Library-based Performance Tool for Multicore Pervasive Servers. | 0 | 0.34 | 2011 |
Design issues of ambient social media for better decision making | 1 | 0.38 | 2011 |
Hardware-Assisted Reliability Enhancement for Embedded Multi-core Virtualization Design | 2 | 0.39 | 2011 |
Designing Persuasive Ambient Mirrors To Motivate Desirable Lifestyle | 0 | 0.34 | 2011 |
EcoIsland: a persuasive application to motivate sustainable behavior in collectivist cultures | 3 | 0.38 | 2010 |
Composition Kernel: A Multi-core Processor Virtualization Layer for Highly Functional Embedded Systems | 2 | 0.37 | 2010 |
Traditional games meet ICT: a case study on go game augmentation | 18 | 1.04 | 2010 |
A portable toolkit for supporting end-user personalization and control in context-aware applications | 1 | 0.35 | 2010 |
Design and implementation of a framework for building distributed smart object systems | 14 | 1.07 | 2010 |
mBrace: action-based performance monitoring of multi-tier web applications | 2 | 0.38 | 2009 |
Reusable integrity management services for embedded systems | 0 | 0.34 | 2009 |