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WEN-KAI TAI
Author Info
Open Visualization
Name
Affiliation
Papers
WEN-KAI TAI
Department of Computer Science and Information Engineering, "National Dong Hwa University", Hualien, Taiwan, China
38
Collaborators
Citations
PageRank
52
119
16.71
Referers
Referees
References
346
931
453
Search Limit
100
931
Publications (38 rows)
Collaborators (52 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Interactive Iconized Grammar‐Based Pailou Modelling
0
0.34
2020
Image Resizing Using Fuzzy Inferences
0
0.34
2019
Inner engraving for the creation of a balanced LEGO sculpture.
1
0.35
2016
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing.
6
0.43
2016
Interactive and Procedural Modeling of Featured Chinese Architectures
0
0.34
2015
Texture Synthesis Approach Using Cooperative Features
1
0.35
2013
Procedural grape bunch modeling.
0
0.34
2013
Compressing 3D Trees With Rendering Efficiency Based on Differential Data
3
0.39
2013
Ting tools: interactive and procedural modeling of Chinese ting
3
0.43
2013
A Data-Driven Path Synthesis Framework for Racing Games
0
0.34
2013
A high-capacity data-hiding approach for polygonal meshes using maximum expected level tree.
0
0.34
2012
Automatic upright orientation and good view recognition for 3D man-made models
2
0.37
2012
An automatic race track generating system
1
0.36
2012
3D Object Presentation Mapping.
0
0.34
2011
An improved data hiding approach for polygon meshes
5
0.41
2010
Novel geometrical voxelization approach with application to streamlines
1
0.35
2010
GPU-based Collision Detection and Response for Particles on 3D Models
0
0.34
2010
Path Planning For Racing Games
2
0.38
2010
Independent query refinement and feature re-weighting using positive and negative examples for content-based image retrieval
2
0.36
2009
Hiding data: a high-capacity distortionless approach
2
0.37
2009
A Novel Fractal Board Game
0
0.34
2009
Improved Relief Texture Mapping Using Minmax Texture
0
0.34
2009
Feature alignment approach for hand posture recognition based on curvature scale space
6
0.49
2008
Terrain Synthesis Based on Microscopic Terrain Feature
0
0.34
2008
Transition texture synthesis
0
0.34
2008
Genetic-Based Approach For Synthesizing Texture
2
0.38
2008
A momentum-based deformation system for granular material
5
0.53
2007
A Talking Face Driven by Voice using Hidden Markov Model
3
0.39
2006
A straightforward and intuitive approach on generation and display of crack-like patterns on 3d objects
3
0.37
2006
Exploiting spatial-temporal coherence in the construction of multiple perspective videos
0
0.34
2006
New Approach for Static Gesture Recognition
15
1.07
2006
A simple GPU-based approach for 3D Voronoi diagram construction and visualization
10
0.68
2005
Synthesizing transition textures on succession patterns
5
0.47
2005
Determining Front-Facing Polygons for Dynamic and Deformable Objects
0
0.34
2005
A flexible 3D slicer for voxelization using graphics hardware
4
0.45
2005
Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling
1
0.36
2005
A hybrid-based texture synthesis approach
2
0.38
2004
A novel method for detecting lips, eyes and faces in real time
34
1.84
2003
1