Name
Affiliation
Papers
WEN-KAI TAI
Department of Computer Science and Information Engineering, "National Dong Hwa University", Hualien, Taiwan, China
38
Collaborators
Citations 
PageRank 
52
119
16.71
Referers 
Referees 
References 
346
931
453
Search Limit
100931
Title
Citations
PageRank
Year
Interactive Iconized Grammar‐Based Pailou Modelling00.342020
Image Resizing Using Fuzzy Inferences00.342019
Inner engraving for the creation of a balanced LEGO sculpture.10.352016
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing.60.432016
Interactive and Procedural Modeling of Featured Chinese Architectures00.342015
Texture Synthesis Approach Using Cooperative Features10.352013
Procedural grape bunch modeling.00.342013
Compressing 3D Trees With Rendering Efficiency Based on Differential Data30.392013
Ting tools: interactive and procedural modeling of Chinese ting30.432013
A Data-Driven Path Synthesis Framework for Racing Games00.342013
A high-capacity data-hiding approach for polygonal meshes using maximum expected level tree.00.342012
Automatic upright orientation and good view recognition for 3D man-made models20.372012
An automatic race track generating system10.362012
3D Object Presentation Mapping.00.342011
An improved data hiding approach for polygon meshes50.412010
Novel geometrical voxelization approach with application to streamlines10.352010
GPU-based Collision Detection and Response for Particles on 3D Models00.342010
Path Planning For Racing Games20.382010
Independent query refinement and feature re-weighting using positive and negative examples for content-based image retrieval20.362009
Hiding data: a high-capacity distortionless approach20.372009
A Novel Fractal Board Game00.342009
Improved Relief Texture Mapping Using Minmax Texture00.342009
Feature alignment approach for hand posture recognition based on curvature scale space60.492008
Terrain Synthesis Based on Microscopic Terrain Feature00.342008
Transition texture synthesis00.342008
Genetic-Based Approach For Synthesizing Texture20.382008
A momentum-based deformation system for granular material50.532007
A Talking Face Driven by Voice using Hidden Markov Model30.392006
A straightforward and intuitive approach on generation and display of crack-like patterns on 3d objects30.372006
Exploiting spatial-temporal coherence in the construction of multiple perspective videos00.342006
New Approach for Static Gesture Recognition151.072006
A simple GPU-based approach for 3D Voronoi diagram construction and visualization100.682005
Synthesizing transition textures on succession patterns50.472005
Determining Front-Facing Polygons for Dynamic and Deformable Objects00.342005
A flexible 3D slicer for voxelization using graphics hardware40.452005
Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling10.362005
A hybrid-based texture synthesis approach20.382004
A novel method for detecting lips, eyes and faces in real time341.842003