Reconstruction of Dexterous 3D Motion Data From a Flexible Magnetic Sensor With Deep Learning and Structure-Aware Filtering | 0 | 0.34 | 2022 |
PseudoJumpOn: Jumping onto Steps in Virtual Reality | 0 | 0.34 | 2022 |
RedirectedDoors: Redirection While Opening Doors in Virtual Reality | 0 | 0.34 | 2022 |
Can Playing with Toy Blocks Reflect Behavior Problems in Children? | 0 | 0.34 | 2021 |
BouncyScreen: Physical Enhancement of Pseudo-Force Feedback | 0 | 0.34 | 2021 |
Towards Balancing VR Immersion and Bystander Awareness | 0 | 0.34 | 2021 |
A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone | 0 | 0.34 | 2021 |
ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World | 1 | 0.35 | 2020 |
AssessBIocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters | 0 | 0.34 | 2020 |
Exploring Interactions between Rogue Autonomous Vehicles and People | 0 | 0.34 | 2020 |
Asian CHI Symposium: Emerging HCI Research Collection | 0 | 0.34 | 2019 |
Interacting With 3d Images On A Rear-Projection Tabletop 3d Display Using Wireless Magnetic Markers And An Annular Coil Array | 0 | 0.34 | 2019 |
Pursuit Sensing - Extending Hand Tracking Space in Mobile VR Applications. | 0 | 0.34 | 2019 |
Text Typing In Vr Using Smartphones Touchscreen And Hmd | 1 | 0.36 | 2019 |
Exploring Scalable Workspace Based On Virtual And Physical Movable Wall | 0 | 0.34 | 2019 |
JumpinVR: Enhancing Jump Experience in a Limited Physical Space | 0 | 0.34 | 2019 |
CamCutter: Impromptu Vision-Based Cross-Device Application Sharing | 0 | 0.34 | 2019 |
Be Bait! - A Unique Fishing Experience with Hammock-based Underwater Locomotion Method. | 0 | 0.34 | 2019 |
A Study on AR Authoring using Mobile Devices for Educators. | 0 | 0.34 | 2018 |
Asian CHI Symposium: Emerging HCI Research Collection. | 0 | 0.34 | 2018 |
Random-forest-based initializer for solving inverse problem in 3D motion tracking systems | 0 | 0.34 | 2018 |
3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays. | 1 | 0.35 | 2017 |
Adaptive Workspace using MovemenTable. | 0 | 0.34 | 2017 |
Virtual Interactive Human Anatomy: Dissecting the Domain, Navigating the Politics, Creating the Impossible. | 0 | 0.34 | 2017 |
Viblock: block-shaped content manipulation in VR. | 0 | 0.34 | 2016 |
Japanese HCI Symposium: Emerging Japanese HCI Research Collection. | 0 | 0.34 | 2016 |
GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality. | 1 | 0.36 | 2016 |
TransformTable. | 0 | 0.34 | 2015 |
A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students. | 1 | 0.63 | 2015 |
Japanese HCI Symposium: Emerging Japanese HCI Research Collection | 0 | 0.34 | 2015 |
IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion | 6 | 0.54 | 2015 |
GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays | 4 | 0.43 | 2015 |
Coupled-clay: Physical-virtual 3D collaborative interaction environment | 0 | 0.34 | 2015 |
StackBlock: block-shaped interface for flexible stacking | 4 | 0.50 | 2014 |
A-blocks: recognizing and assessing child building processes during play with toy blocks | 4 | 0.44 | 2014 |
Calamaro: perceiving robotic motion in the wild | 1 | 0.35 | 2014 |
D-FLIP: dynamic & flexible interactive PhotoShow. | 4 | 0.45 | 2013 |
Seamless interaction using a portable projector in perspective corrected multi display environments. | 1 | 0.35 | 2013 |
SWINGNAGE: gesture-based mobile interactions on distant public displays | 8 | 0.74 | 2013 |
D-FLIP: dynamic & flexible interactive PhotoShow | 5 | 1.04 | 2013 |
Direct 3D object manipulation on a collaborative stereoscopic display. | 3 | 0.44 | 2013 |
Elastic scroll for multi-focus interactions | 1 | 0.35 | 2012 |
FuSA touch display: a furry and scalable multi-touch display | 9 | 0.72 | 2011 |
Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map | 1 | 0.37 | 2010 |
Comparison of multimodal interactions in perspective-corrected multi-display environment | 3 | 0.39 | 2010 |
The first 3DUI Grand Prize | 0 | 0.34 | 2010 |
Whole body large wall display interfaces | 2 | 0.43 | 2010 |
An image-based system for sharing a 3D object by transmitting to remote locations | 1 | 0.36 | 2010 |
FuSA2 touch display | 3 | 0.49 | 2010 |
Special section: Best papers from jvrc'09 guest editors' introduction | 0 | 0.34 | 2010 |