GiantScope: A simulation microscopy for middle school biological experiment education | 0 | 0.34 | 2022 |
Research on the Flattening Method of an Energy-Based Fabric Deformation Model in Garment Design | 0 | 0.34 | 2022 |
Examining the impact of VR and MR on future teachers' creativity performance and influencing factors by scene expansion in instruction designs | 0 | 0.34 | 2022 |
Magicchem: A Multi-Modal Mixed Reality System Based On Needs Theory For Chemical Education | 0 | 0.34 | 2021 |
Detailed Wrinkle Generation Of Virtual Garments From A Single Image | 0 | 0.34 | 2021 |
Dream-Experiment: A MR User Interface with Natural Multi-channel Interaction for Virtual Experiments | 0 | 0.34 | 2020 |
Human Skeleton Control with the Face Expression Changed Synchronously. | 0 | 0.34 | 2020 |
A Virtual-Real Occlusion Method Based On Gpu Acceleration For Mr | 0 | 0.34 | 2019 |
Human Eye Tracking Based on CNN and Kalman Filtering. | 0 | 0.34 | 2019 |
Multimodal Deep Feature Fusion (MMDFF) for RGB-D Tracking. | 0 | 0.34 | 2018 |
Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operator. | 1 | 0.35 | 2017 |
A Collaborative Aesthetic-Driven Virtual Fitness Game. | 0 | 0.34 | 2017 |
Facial Expression Recognition with CNN Ensemble | 3 | 0.40 | 2016 |
Heart-Creates-Worlds: An Aesthetic Driven Fitness Training System. | 1 | 0.36 | 2015 |
Creating real body model of dressed human based on fat extent of body | 2 | 0.37 | 2015 |
Topology-independent 3D garment fitting for virtual clothing | 7 | 0.47 | 2015 |
A Suggestive Interface for Sketch‐based Character Posing | 1 | 0.37 | 2015 |
EasyHome: an online virtual home decoration system | 0 | 0.34 | 2014 |
Interaction study of digital shadow play using the Kinect | 0 | 0.34 | 2014 |
Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change | 0 | 0.34 | 2014 |
A case study of user immersion-based systematic design for serious heritage games | 11 | 0.87 | 2013 |
The alpha parallelogram predictor: A lossless compression method for motion capture data | 4 | 0.43 | 2013 |
Character Behavior Planning and Visual Simulation in Virtual 3D Space | 2 | 0.38 | 2013 |
Real-Time rendering framework in the virtual home design system | 0 | 0.34 | 2013 |
Three-dimensional cartoon facial animation based on art rules | 4 | 0.38 | 2013 |
Using emotion transmission to simulate spectator behaviors | 2 | 0.44 | 2012 |
Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning. | 0 | 0.34 | 2012 |
Expression sequences generator for synthetic emotion | 0 | 0.34 | 2012 |
A virtual informal learning system for cultural heritage | 3 | 0.41 | 2012 |
Real-time stereo matching based on fast belief propagation. | 13 | 0.76 | 2012 |
Improving procedural modeling with semantics in digital architectural heritage. | 0 | 0.34 | 2012 |
Prediction and visualization for urban heat island simulation | 1 | 0.40 | 2011 |
Biomechanics-based reaching optimization | 2 | 0.37 | 2011 |
VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets | 6 | 0.46 | 2011 |
A real-time bimanual 3D interaction method based on bare-hand tracking | 6 | 0.50 | 2011 |
Simulation of implosion and transportation of ore in digital mine | 0 | 0.34 | 2011 |
3D body scanning with hairstyle using one time-of-flight camera | 0 | 0.34 | 2011 |
HumMod explorer: a multi-scale time-varying human modeling navigator | 1 | 0.35 | 2011 |
Multi-target Tracking and Segmentation via Discriminative Appearance Model | 0 | 0.34 | 2011 |
Adaptive beam pattern optimization of planar array under main lobe interference condition | 0 | 0.34 | 2011 |
Real-time spatial and depth upsampling for range data | 2 | 0.40 | 2011 |
Rhythmic motion synthesis using motion thread networks | 3 | 0.44 | 2011 |
Stylized textile image pattern classification using SIFT keypoint histograms | 0 | 0.34 | 2011 |
Multi-user 3D based framework for e-commerce | 1 | 0.37 | 2011 |
A virtual endoscopy system for virtual medicine | 3 | 0.40 | 2011 |
A real-time database architecture for motion capture data | 6 | 0.52 | 2011 |
Resolving local minima problem of potential field | 0 | 0.34 | 2010 |
Anisotropic cloth modeling for material fabric | 0 | 0.34 | 2010 |
BAAP: a behavioral animation authoring platform for emotion driven 3D virtual characters | 3 | 0.45 | 2010 |
Robust hand posture recognition integrating multi-cue hand tracking | 5 | 0.53 | 2010 |