Learning History With Location-Based Applications: An Architecture For Points Of Interest In Multiple Layers | 0 | 0.34 | 2021 |
Understanding London's church tweeters: A content analysis of church-related tweets posted from a global city. | 0 | 0.34 | 2021 |
Towards the Fourth Industrial Revolution in Namibia - An Undergraduate AI Course Africanized. | 0 | 0.34 | 2021 |
Why Playing Augmented Reality Games Feels Meaningful To Players? The Roles Of Imagination And Social Experience | 1 | 0.35 | 2021 |
Holistic Model for Designing a Climate Service Application on the KaiOS Platform | 0 | 0.34 | 2020 |
Screams of joy yield creative projects at the educational robotics workshop in Namibia | 0 | 0.34 | 2020 |
Integrating Theological Aspects to Engineering Education | 0 | 0.34 | 2020 |
Mindset and Study Performance - New Scales and Research Directions. | 0 | 0.34 | 2020 |
Research In Progress: Holistic Climate Service Prototypes For Farmers In Tambuu, Tanzania | 0 | 0.34 | 2019 |
Filling an engineering specialist void: FITech University Network - a cooperative education initiative to support the growth of Southwestern Finland | 0 | 0.34 | 2019 |
Quantitizing Affective Data As Project Evaluation On The Use Of A Mathematics Mobile Game And Intelligent Tutoring System | 0 | 0.34 | 2019 |
Experiences from Tanzania-Interview Experiment in Co-designing Future Local Climate Services. | 0 | 0.34 | 2019 |
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia. | 0 | 0.34 | 2019 |
Design, development, and evaluation of a mobile learning application for computing education. | 5 | 0.46 | 2018 |
Designing a Game for Learning Math by Composing: A Finnish Primary School Case. | 0 | 0.34 | 2017 |
Serious storytelling - a first definition and review. | 5 | 0.48 | 2017 |
Enhancing Computing Education in India: A Design Story | 0 | 0.34 | 2017 |
Evaluating mobileEdu: third-year undergraduate computer science students' mobile learning achievements. | 0 | 0.34 | 2016 |
M-Learning: A New Paradigm of Learning ICT in Nigeria. | 8 | 0.63 | 2016 |
Running a Business Informatics Researcher Training Unit in Tanzania: First Experiences | 0 | 0.34 | 2016 |
Emotwitter - A Fine-Grained Visualization System For Identifying Enduring Sentiments In Tweets | 3 | 0.43 | 2015 |
The role of trust in enhancing Internet use in a high-risk society | 0 | 0.34 | 2015 |
A novel contextual topic model for multi-document summarization | 4 | 0.39 | 2015 |
Theater robotics for human technology education | 0 | 0.34 | 2015 |
Building CS Research Capacity in sub-Saharan Africa by Implementing a Doctoral Training Program | 3 | 0.54 | 2015 |
Development Projects And Ict: A Review Of Non-Technical Aspects | 0 | 0.34 | 2014 |
Defining and evaluating conflictive animations for programming education: the case of jeliot ConAn | 2 | 0.36 | 2014 |
Are They Different? Affect, Feeling, Emotion, Sentiment, and Opinion Detection in Text | 15 | 0.59 | 2014 |
Design milieux for learning environments in African contexts | 1 | 0.34 | 2014 |
A Contextual Query Expansion Based Multi-document Summarizer for Smart Learning | 1 | 0.35 | 2013 |
The effectiveness of automatic text summarization in mobile learning contexts | 14 | 0.73 | 2013 |
Antisocial Behavior corpus for harmful language detection | 1 | 0.36 | 2013 |
A Tanzanian Perspective Of The Technical Aspects Of It Service Management Education | 2 | 0.40 | 2012 |
IT service management education in Tanzania: an organizational and grassroots-level perspective | 0 | 0.34 | 2012 |
Motivations for Play in the UFractions Mobile Game in Three Countries | 1 | 0.37 | 2012 |
Semi-automatic Assessment Model of Student Texts - Pedagogical Foundations | 0 | 0.34 | 2012 |
Designing Hypercontextualized Games: A Case Study with LieksaMyst. | 3 | 0.39 | 2012 |
Risk Identification Tool For Ict In International Development Co-Operation Projects | 1 | 0.63 | 2012 |
Using Data Mining to Support Teacher's Intervention in a Robotics Class | 2 | 0.43 | 2012 |
A decade of research and development on program animation: The Jeliot experience. | 25 | 1.08 | 2011 |
Refreshing contextualised IT curriculum with a pervasive game project in Tanzania | 2 | 0.39 | 2011 |
From mindtools to social mindtools: Collaborative writing with Woven Stories | 13 | 0.92 | 2010 |
Viable and portable architecture for pervasive learning spaces | 3 | 0.47 | 2010 |
Technology for losers: Re-equipping the excluded | 0 | 0.34 | 2010 |
Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education | 4 | 0.45 | 2010 |
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces | 11 | 0.73 | 2010 |
Supporting Teacher Intervention in Unpredictable Learning Environments | 1 | 0.40 | 2009 |
From behind to ahead ICT4D as an agent of change for the CS curriculum: invited lecture | 0 | 0.34 | 2009 |
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment | 6 | 0.70 | 2009 |
A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course | 3 | 0.44 | 2009 |