Name
Papers
Collaborators
ERKKI SUTINEN
177
266
Citations 
PageRank 
Referers 
1131
188.05
2144
Referees 
References 
1611
974
Search Limit
1001000
Title
Citations
PageRank
Year
Learning History With Location-Based Applications: An Architecture For Points Of Interest In Multiple Layers00.342021
Understanding London's church tweeters: A content analysis of church-related tweets posted from a global city.00.342021
Towards the Fourth Industrial Revolution in Namibia - An Undergraduate AI Course Africanized.00.342021
Why Playing Augmented Reality Games Feels Meaningful To Players? The Roles Of Imagination And Social Experience10.352021
Holistic Model for Designing a Climate Service Application on the KaiOS Platform00.342020
Screams of joy yield creative projects at the educational robotics workshop in Namibia00.342020
Integrating Theological Aspects to Engineering Education00.342020
Mindset and Study Performance - New Scales and Research Directions.00.342020
Research In Progress: Holistic Climate Service Prototypes For Farmers In Tambuu, Tanzania00.342019
Filling an engineering specialist void: FITech University Network - a cooperative education initiative to support the growth of Southwestern Finland00.342019
Quantitizing Affective Data As Project Evaluation On The Use Of A Mathematics Mobile Game And Intelligent Tutoring System00.342019
Experiences from Tanzania-Interview Experiment in Co-designing Future Local Climate Services.00.342019
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia.00.342019
Design, development, and evaluation of a mobile learning application for computing education.50.462018
Designing a Game for Learning Math by Composing: A Finnish Primary School Case.00.342017
Serious storytelling - a first definition and review.50.482017
Enhancing Computing Education in India: A Design Story00.342017
Evaluating mobileEdu: third-year undergraduate computer science students' mobile learning achievements.00.342016
M-Learning: A New Paradigm of Learning ICT in Nigeria.80.632016
Running a Business Informatics Researcher Training Unit in Tanzania: First Experiences00.342016
Emotwitter - A Fine-Grained Visualization System For Identifying Enduring Sentiments In Tweets30.432015
The role of trust in enhancing Internet use in a high-risk society00.342015
A novel contextual topic model for multi-document summarization40.392015
Theater robotics for human technology education00.342015
Building CS Research Capacity in sub-Saharan Africa by Implementing a Doctoral Training Program30.542015
Development Projects And Ict: A Review Of Non-Technical Aspects00.342014
Defining and evaluating conflictive animations for programming education: the case of jeliot ConAn20.362014
Are They Different? Affect, Feeling, Emotion, Sentiment, and Opinion Detection in Text150.592014
Design milieux for learning environments in African contexts10.342014
A Contextual Query Expansion Based Multi-document Summarizer for Smart Learning10.352013
The effectiveness of automatic text summarization in mobile learning contexts140.732013
Antisocial Behavior corpus for harmful language detection10.362013
A Tanzanian Perspective Of The Technical Aspects Of It Service Management Education20.402012
IT service management education in Tanzania: an organizational and grassroots-level perspective00.342012
Motivations for Play in the UFractions Mobile Game in Three Countries10.372012
Semi-automatic Assessment Model of Student Texts - Pedagogical Foundations00.342012
Designing Hypercontextualized Games: A Case Study with LieksaMyst.30.392012
Risk Identification Tool For Ict In International Development Co-Operation Projects10.632012
Using Data Mining to Support Teacher's Intervention in a Robotics Class20.432012
A decade of research and development on program animation: The Jeliot experience.251.082011
Refreshing contextualised IT curriculum with a pervasive game project in Tanzania20.392011
From mindtools to social mindtools: Collaborative writing with Woven Stories130.922010
Viable and portable architecture for pervasive learning spaces30.472010
Technology for losers: Re-equipping the excluded00.342010
Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education40.452010
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces110.732010
Supporting Teacher Intervention in Unpredictable Learning Environments10.402009
From behind to ahead ICT4D as an agent of change for the CS curriculum: invited lecture00.342009
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment60.702009
A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course30.442009
  • 1
  • 2