Name
Papers
Collaborators
KONSTANTINOS CHORIANOPOULOS
96
94
Citations 
PageRank 
Referers 
526
60.40
1136
Referees 
References 
1550
941
Search Limit
1001000
Title
Citations
PageRank
Year
Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game - The Case of maSters of AIR (SAIR).00.342021
Pedestrian Path Making - Create on Mobile and Edit on Desktop.00.342021
Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space - Robots Playing Capture the Flag Game - Programming Human-Robot Interactions within a Collaborative Learning Open Space.00.342021
Older Adults And Web 2.0 Storytelling Technologies: Probing The Technology Acceptance Model Through An Age-Related Perspective00.342020
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content.00.342020
Implicit factors related to Greek older adults' perceived usability of online technologies - an exploratory study.00.342020
Insights On Older Adults' Attitudes And Behavior Through The Participatory Design Of An Online Storytelling Platform10.362019
Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics.00.342019
Programming Embodied Interactions with a Remotely Controlled Educational Robot.10.362019
The Effects Of Video Game Making Within Science Content On Student Computational Thinking Skills And Performance10.352019
Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing00.342019
Programming Video Games And Simulations In Science Education: Exploring Computational Thinking Through Code Analysis40.422018
A taxonomy of video lecture styles.00.342018
Teaching Programming in Secondary Education Through Embodied Computing Platforms: Robotics and Wearables.20.382017
Programming Human-Robot Interactions in Middle School: The Role of Mobile Input Modalities in Embodied Learning.00.342017
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes.50.432017
Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification30.422017
Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display20.402016
Gameplay as Exercise.70.552016
Flutrack.org: Open-source and linked data for epidemiology10.362016
Mapito.org - Open Geographic Platform for Locative Media Apps.00.342015
Introducing Computer Programming to Children through Robotic and Wearable Devices50.572015
Serious game development as a creative learning experience: lessons learnt00.342015
Exploring the Importance of “Making” in an Educational Game Design00.342015
Computing education in K-12 schools: A review of the literature90.502015
Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition.10.362015
Interaction Space of Chords on a Vertical Multi-touch Screen10.352015
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications00.342015
Community-based Pedestrian Mapmaking10.372014
Open Service for Video Learning Analytics20.512014
Video-Based Learning And Open Online Courses00.342014
Design Principles for Serious Games in Mathematics10.362014
VideoSkip: event detection in social web videos with an implicit user heuristic100.772014
Design Principles For Serious Video Games In Mathematics Education: From Theory To Practice40.472014
Video pulses: user-based modeling of interesting video segments30.432014
Identifying Important Segments In Videos: A Collective Intelligence Approach20.382014
Understanding children's behavior in an asynchronous video-mediated communication environment20.372013
Could you help me to change the variables?: comparing instruction to encouragement for teaching programming50.442013
Using Facebook out of habit.30.472013
Usability design for video lectures60.532013
Analytics on video-based learning40.632013
Investigating Facebook's acceptance and satisfaction: a study in the Greek university community.00.342013
Collective intelligence within web video301.292013
Learning by Playing and Learning by Making.60.562013
User requirements for gamifying sports software10.352013
Pedestrian navigation and shortest path: Preference versus distance.10.382013
Time shifting patterns in browsing and search behavior for catch-up TV on the web10.362013
Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit30.442013
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game20.432012
Creative and open software engineering practices and tools in maker community projects60.532012
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