Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game - The Case of maSters of AIR (SAIR). | 0 | 0.34 | 2021 |
Pedestrian Path Making - Create on Mobile and Edit on Desktop. | 0 | 0.34 | 2021 |
Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space - Robots Playing Capture the Flag Game - Programming Human-Robot Interactions within a Collaborative Learning Open Space. | 0 | 0.34 | 2021 |
Older Adults And Web 2.0 Storytelling Technologies: Probing The Technology Acceptance Model Through An Age-Related Perspective | 0 | 0.34 | 2020 |
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content. | 0 | 0.34 | 2020 |
Implicit factors related to Greek older adults' perceived usability of online technologies - an exploratory study. | 0 | 0.34 | 2020 |
Insights On Older Adults' Attitudes And Behavior Through The Participatory Design Of An Online Storytelling Platform | 1 | 0.36 | 2019 |
Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics. | 0 | 0.34 | 2019 |
Programming Embodied Interactions with a Remotely Controlled Educational Robot. | 1 | 0.36 | 2019 |
The Effects Of Video Game Making Within Science Content On Student Computational Thinking Skills And Performance | 1 | 0.35 | 2019 |
Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing | 0 | 0.34 | 2019 |
Programming Video Games And Simulations In Science Education: Exploring Computational Thinking Through Code Analysis | 4 | 0.42 | 2018 |
A taxonomy of video lecture styles. | 0 | 0.34 | 2018 |
Teaching Programming in Secondary Education Through Embodied Computing Platforms: Robotics and Wearables. | 2 | 0.38 | 2017 |
Programming Human-Robot Interactions in Middle School: The Role of Mobile Input Modalities in Embodied Learning. | 0 | 0.34 | 2017 |
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes. | 5 | 0.43 | 2017 |
Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification | 3 | 0.42 | 2017 |
Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display | 2 | 0.40 | 2016 |
Gameplay as Exercise. | 7 | 0.55 | 2016 |
Flutrack.org: Open-source and linked data for epidemiology | 1 | 0.36 | 2016 |
Mapito.org - Open Geographic Platform for Locative Media Apps. | 0 | 0.34 | 2015 |
Introducing Computer Programming to Children through Robotic and Wearable Devices | 5 | 0.57 | 2015 |
Serious game development as a creative learning experience: lessons learnt | 0 | 0.34 | 2015 |
Exploring the Importance of “Making” in an Educational Game Design | 0 | 0.34 | 2015 |
Computing education in K-12 schools: A review of the literature | 9 | 0.50 | 2015 |
Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition. | 1 | 0.36 | 2015 |
Interaction Space of Chords on a Vertical Multi-touch Screen | 1 | 0.35 | 2015 |
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications | 0 | 0.34 | 2015 |
Community-based Pedestrian Mapmaking | 1 | 0.37 | 2014 |
Open Service for Video Learning Analytics | 2 | 0.51 | 2014 |
Video-Based Learning And Open Online Courses | 0 | 0.34 | 2014 |
Design Principles for Serious Games in Mathematics | 1 | 0.36 | 2014 |
VideoSkip: event detection in social web videos with an implicit user heuristic | 10 | 0.77 | 2014 |
Design Principles For Serious Video Games In Mathematics Education: From Theory To Practice | 4 | 0.47 | 2014 |
Video pulses: user-based modeling of interesting video segments | 3 | 0.43 | 2014 |
Identifying Important Segments In Videos: A Collective Intelligence Approach | 2 | 0.38 | 2014 |
Understanding children's behavior in an asynchronous video-mediated communication environment | 2 | 0.37 | 2013 |
Could you help me to change the variables?: comparing instruction to encouragement for teaching programming | 5 | 0.44 | 2013 |
Using Facebook out of habit. | 3 | 0.47 | 2013 |
Usability design for video lectures | 6 | 0.53 | 2013 |
Analytics on video-based learning | 4 | 0.63 | 2013 |
Investigating Facebook's acceptance and satisfaction: a study in the Greek university community. | 0 | 0.34 | 2013 |
Collective intelligence within web video | 30 | 1.29 | 2013 |
Learning by Playing and Learning by Making. | 6 | 0.56 | 2013 |
User requirements for gamifying sports software | 1 | 0.35 | 2013 |
Pedestrian navigation and shortest path: Preference versus distance. | 1 | 0.38 | 2013 |
Time shifting patterns in browsing and search behavior for catch-up TV on the web | 1 | 0.36 | 2013 |
Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit | 3 | 0.44 | 2013 |
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game | 2 | 0.43 | 2012 |
Creative and open software engineering practices and tools in maker community projects | 6 | 0.53 | 2012 |