Improvement of User's Attitude toward Decision-Making Task by Multimodal Implicit Expressions of Agent's Subjective Attitude | 0 | 0.34 | 2021 |
Animgan: A Spatiotemporally-Conditioned Generative Adversarial Network For Character Animation | 0 | 0.34 | 2020 |
An Investigation on the Effectiveness of Multimodal Fusion and Temporal Feature Extraction in Reactive and Spontaneous Behavior Generative RNN Models for Listener Agents. | 0 | 0.34 | 2019 |
Multimodal Assessment on Teaching Skills via Neural Networks | 0 | 0.34 | 2019 |
Designing a Data Corpus of Collaborative Group Tasks with the Members from Unbalanced Cultural Backgrounds. | 0 | 0.34 | 2019 |
Story Envisioning Framework for Visualized Collective Storytelling in Conversation. | 0 | 0.34 | 2019 |
Inducing And Maintaining The Intentional Stance By Showing Interactions Between Multiple Agents | 0 | 0.34 | 2018 |
Controlling The Timing Of Metacognitive Suggestions Using Impasse Estimation | 0 | 0.34 | 2018 |
Adopting Functional Roles for Improving Participants' Communication Skill in Group Discussion Conversation. | 0 | 0.34 | 2018 |
Effects of the Perspectives that Influenced on the Human Mental Stance in the Multiple-to-Multiple Human-Agent Interaction. | 0 | 0.34 | 2017 |
Eye gaze tracking using corneal imaging and active illumination devices. | 0 | 0.34 | 2017 |
MC^2 : An Integrated Toolbox for Change, Causality and Motif Discovery. | 0 | 0.34 | 2016 |
ASSP4MI2016: 2nd international workshop on advancements in social signal processing for multimodal interaction (workshop summary). | 0 | 0.34 | 2016 |
Non-calibrated and real-time human view estimation using a mobile corneal imaging camera | 6 | 0.47 | 2015 |
Alternating Estimation of Local Objective and Global Purpose by Two-Layer Model of Emphasizing Factors. | 0 | 0.34 | 2015 |
User Perceptions of Communicative and Task-competent Agents in a Virtual Basketball Game | 2 | 0.37 | 2015 |
Synthetic Evidential Study for Deepening Inside Their Heart. | 2 | 0.38 | 2015 |
Learning interaction protocols by mimicking understanding and reproducing human interactive behavior | 4 | 0.41 | 2015 |
Conversational Informatics: Toward Cultivating Wisdom from Conversational Interaction | 0 | 0.34 | 2015 |
Enhancing Communication through Distributed Mixed Reality. | 2 | 0.41 | 2014 |
A joint activity theory analysis of body interactions in multiplayer virtual basketball | 6 | 0.75 | 2014 |
Exact Discovery Of Length-Range Motifs | 7 | 0.46 | 2014 |
Learning Sensorimotor Concepts Without Reinforcement. | 0 | 0.34 | 2013 |
Toward mutual dependency between empathy and technology. | 0 | 0.34 | 2013 |
Extended Methods to Dynamically Estimate Emphasizing Points for Group Decision Making and the Evaluation. | 0 | 0.34 | 2013 |
Utilizing Urls Position To Estimate Intrinsic Query-Url Relevance | 1 | 0.37 | 2013 |
From Computational Emotional Models to HRI. | 2 | 0.43 | 2013 |
Modeling Agent Interactions using Common Ground Knowledge from a Joint Activity Theory Perspective | 0 | 0.34 | 2013 |
I See What You See: Point of Gaze Estimation from Corneal Images | 9 | 0.53 | 2013 |
CPMD: a matlab toolbox for change point and constrained motif discovery | 2 | 0.46 | 2012 |
Fluid Imitation Discovering What To Imitate? | 10 | 0.59 | 2012 |
G-SteX: greedy stem extension for free-length constrained motif discovery | 7 | 0.48 | 2012 |
Comparing people's preference on culture-dependent queuing behaviors in a simulated crowd | 3 | 0.43 | 2012 |
Common sensorimotor representation for self-initiated imitation learning | 0 | 0.34 | 2012 |
A Collaborative Pointing Experiment for Analyzing Bodily Communication in a Virtual Immersive Environment | 1 | 0.36 | 2012 |
An Engineering Approach to Conversational Informatics. | 2 | 0.38 | 2011 |
Towards a virtual environment for capturing behavior in cultural crowds | 9 | 0.63 | 2011 |
Neary: Conversational Field Detection Based On Situated Sound Similarity | 3 | 0.42 | 2011 |
Handling greeting gesture in simulated crowd | 4 | 0.47 | 2011 |
How multiple concurrent users react to a quiz agent attentive to the dynamics of their game participation | 8 | 0.59 | 2010 |
Incremental gesture discovery for interactive robots. | 2 | 0.39 | 2010 |
Change-Point Detection on the Lie Group SE(3). | 0 | 0.34 | 2010 |
Social Intelligence Design for Cultivating Shared Situated Intelligence | 2 | 0.39 | 2010 |
Incremental learning of gestures for human–robot interaction | 2 | 0.38 | 2010 |
Down-up-down behavior generation for interactive robots | 0 | 0.34 | 2010 |
Robust Singular Spectrum Transform | 15 | 0.78 | 2009 |
The Lessons Learned in Developing Multi-user Attentive Quiz Agents | 0 | 0.34 | 2009 |
Enabling situated knowledge management for complex instruments by real-time reconstruction of surface coordinate system on a mobile device | 6 | 0.41 | 2009 |
Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent | 2 | 0.37 | 2009 |
Enculturating human–computer interaction | 2 | 0.40 | 2009 |