Robot-enabled tangible virtual assembly with coordinated midair object placement | 0 | 0.34 | 2023 |
Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration | 0 | 0.34 | 2022 |
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset | 0 | 0.34 | 2022 |
A comprehensive review of augmented reality-based instruction in manual assembly, training and repair | 0 | 0.34 | 2022 |
VRhook: A Data Collection Tool for VR Motion Sickness Research | 0 | 0.34 | 2022 |
Exploring Empathy with Digital Humans | 0 | 0.34 | 2022 |
RaITIn: Radar-Based Identification for Tangible Interactions | 0 | 0.34 | 2022 |
Rapid Prototyping for XR | 0 | 0.34 | 2022 |
Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR | 0 | 0.34 | 2022 |
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. | 0 | 0.34 | 2022 |
An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design | 0 | 0.34 | 2022 |
Identifying Human Factors for Remote Guidance on Physical Tasks. | 0 | 0.34 | 2021 |
ARinVR: Bringing Mobile AR into VR | 0 | 0.34 | 2021 |
eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues | 0 | 0.34 | 2021 |
eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators | 0 | 0.34 | 2021 |
Rapid Prototyping of XR Experiences | 0 | 0.34 | 2021 |
Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios | 0 | 0.34 | 2021 |
Tool-based Asymmetric Interaction for Selection in VR | 0 | 0.34 | 2021 |
Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR | 0 | 0.34 | 2021 |
Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study | 0 | 0.34 | 2021 |
eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration | 1 | 0.35 | 2021 |
Ar/Mr Remote Collaboration On Physical Tasks: A Review | 0 | 0.34 | 2021 |
SecondSight: A Framework for Cross-Device Augmented Reality Interfaces | 0 | 0.34 | 2021 |
Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues | 0 | 0.34 | 2020 |
A Constrained Path Redirection for Passive Haptics. | 0 | 0.34 | 2020 |
Multimodal interfaces and communication cues for remote collaboration. | 1 | 0.34 | 2020 |
Usage and Effect of Eye Tracking in Remote Guidance. | 0 | 0.34 | 2020 |
Neurophysiological Effects of Presence in Calm Virtual Environments. | 0 | 0.34 | 2020 |
Using Augmented Reality with Speech Input for Non-Native Children's Language Learning | 2 | 0.38 | 2020 |
The Effects of Sharing Awareness Cues in Collaborative Mixed Reality. | 11 | 0.55 | 2019 |
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration | 9 | 0.45 | 2019 |
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality | 3 | 0.41 | 2019 |
Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System | 1 | 0.37 | 2019 |
Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments | 4 | 0.41 | 2018 |
Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications. | 1 | 0.35 | 2018 |
The Potential of Augmented Reality for Computer Science Education | 1 | 0.35 | 2018 |
Mutually Shared Gaze in Augmented Video Conference. | 0 | 0.34 | 2017 |
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie. | 0 | 0.34 | 2017 |
Workshop on Augmented Reality for Good Summary. | 0 | 0.34 | 2017 |
Exhibition approach using an AR and VR pillar. | 0 | 0.34 | 2017 |
Real-time Visual Representations for Mixed Reality Remote Collaboration. | 1 | 0.35 | 2017 |
A comparative study of simulated augmented reality displays for vehicle navigation. | 1 | 0.36 | 2016 |
Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. | 12 | 0.55 | 2016 |
A wearable navigation display can improve attentiveness to the surgical field. | 0 | 0.34 | 2016 |
The Future of Books and Reading in HCI. | 0 | 0.34 | 2016 |
Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality. | 0 | 0.34 | 2016 |
Digitally Enhanced Reality | 0 | 0.34 | 2015 |
The Effect of View Independence in a Collaborative AR System | 20 | 0.67 | 2015 |
CoSense: Creating Shared Emotional Experiences | 1 | 0.35 | 2015 |
Intelligent Augmented Reality Training for Motherboard Assembly | 33 | 1.34 | 2015 |