Using Microsaccades to Estimate Task Difficulty During Visual Search of Layered Surfaces | 1 | 0.35 | 2020 |
Visualizing Uncertain Tropical Cyclone Predictions using Representative Samples from Ensembles of Forecast Tracks. | 2 | 0.37 | 2019 |
Uncertainty Visualization by Representative Sampling from Prediction Ensembles. | 7 | 0.46 | 2017 |
Non-expert interpretations of hurricane forecast uncertainty visualizations. | 11 | 0.61 | 2016 |
Barycentric shaders: art directed shading using control images | 0 | 0.34 | 2016 |
Understanding the Cone of Uncertainty: Non-expert interpretations of hurricane forecast uncertainty visualizations. | 0 | 0.34 | 2015 |
Art directed rendering & shading using control images | 0 | 0.34 | 2015 |
Visualizing Time‐Specific Hurricane Predictions, with Uncertainty, from Storm Path Ensembles | 5 | 0.49 | 2015 |
Reducing visual discomfort of 3D stereoscopic displays with gaze-contingent depth-of-field | 12 | 0.86 | 2014 |
Online 3D Gaze Localization on Stereoscopic Displays | 9 | 0.64 | 2014 |
Comparing estimated gaze depth in virtual and physical environments | 7 | 0.54 | 2014 |
Foreword to the special section on expressive graphics. | 0 | 0.34 | 2013 |
Online Gaze Disparity via Bioncular Eye Tracking on Stereoscopic Displays | 5 | 0.56 | 2012 |
Ray casting sparse level sets | 0 | 0.34 | 2012 |
The Art and Science of Digital Production Arts. | 0 | 0.34 | 2011 |
Measuring gaze depth with an eye tracker during stereoscopic display | 20 | 1.10 | 2011 |
Measuring vergence over stereoscopic video with a remote eye tracker | 7 | 0.74 | 2010 |
The craft of computer programming: lifting the veil | 0 | 0.34 | 2010 |
Mesh colors | 24 | 1.16 | 2010 |
Adaptive neighbor pairing for smoothed particle hydrodynamics | 1 | 0.36 | 2010 |
Fast Occlusion Sweeping | 1 | 0.38 | 2009 |
Factors influencing the choice of projection textures for displaying layered surfaces | 1 | 0.36 | 2009 |
Using eye tracking to analyze stereoscopic filmmaking | 6 | 0.53 | 2009 |
An adaptive sampling approach to incompressible particle-based fluid | 0 | 0.34 | 2009 |
Adaptive particles for incompressible fluid simulation | 17 | 0.90 | 2008 |
Wave particles | 25 | 0.92 | 2007 |
Line Drawing as a Dynamic Process | 6 | 0.49 | 2007 |
An Approach to the Perceptual Optimization of Complex Visualizations | 20 | 1.33 | 2006 |
Texturing of Layered Surfaces for Optimal Viewing | 20 | 1.26 | 2006 |
On the optimization of visualizations of complex phenomena | 17 | 1.15 | 2005 |
Better with bubbles: enhancing the visual realism of simulated fluid | 43 | 2.15 | 2004 |
Model-Based Motion Filtering for Improving Arm Gesture Recognition Performance | 3 | 0.39 | 2003 |
An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-Recorded Motion | 4 | 1.44 | 2000 |
Towards Model-Based Gesture Recognition | 4 | 0.44 | 2000 |
Emotionally Expressive Agents | 9 | 1.96 | 1999 |
Would your characters rather go naked?: Cloth Modeling and Animation. | 0 | 0.34 | 1999 |
Visualizing a Real Forest | 4 | 0.75 | 1998 |
Motion Capture Data Manipulation and Reuse via B-splines | 11 | 0.73 | 1998 |
Continuous cartogram construction | 21 | 2.89 | 1998 |
Genetic shaders: interactive and automatic shader generation | 0 | 0.34 | 1997 |
Visualizing the Midway Face of the Dixie National Forest | 1 | 0.98 | 1997 |
Overview of three-dimensional computer graphics | 1 | 0.52 | 1996 |
Predicting the drape of woven cloth using interacting particles | 147 | 16.82 | 1994 |
The art and science of computer graphics: a very depth-first approach to the non-majors course | 4 | 0.97 | 1994 |
A physically-based particle model of woven cloth | 37 | 6.29 | 1992 |