Three Stages of Consumers' Multi-Stage Dichotomic Switching Process. Pre-Switch, switch, and post-switch. | 0 | 0.34 | 2021 |
Understanding the creation of trust in cryptocurrencies: the case of Bitcoin | 0 | 0.34 | 2020 |
Smart Service Systems: An Interdisciplinary Perspective | 1 | 0.37 | 2019 |
Towards Fluent Decision Making Experience by Adopting Information Curation Functions. | 0 | 0.34 | 2019 |
Dynamics of Success for Mobile Games: the Case of Early-stage Startups. | 0 | 0.34 | 2019 |
Introduction to the Minitrack on Open Digital Services and Platforms. | 0 | 0.34 | 2018 |
Utilization of Accelerator Facilities in Mobile App Developer Startups. | 0 | 0.34 | 2018 |
What makes continued mobile gaming enjoyable? | 11 | 0.52 | 2017 |
Opportunities and Risks of Blockchain Technologies - A Research Agenda. | 5 | 0.91 | 2017 |
Four Models Of Sharing Economy Platforms | 0 | 0.34 | 2017 |
Adverse consequences of access to individuals' information: an analysis of perceptions and the scope of organisational influence. | 3 | 0.37 | 2017 |
Introduction to Open Digital Services and Platforms Minitrack. | 0 | 0.34 | 2017 |
The Evolution Of A Sharing Platform Into A Sustainable Business | 1 | 0.35 | 2016 |
Introduction to the Minitrack on Digital Service Innovations Based on "Open" Phenomena and Practices. | 0 | 0.34 | 2016 |
Understanding Perceived Enjoyment In Mobile Game Context | 0 | 0.34 | 2016 |
Path Creation, Path Dependence and Breaking Away from the Path: Re-Examining the Case of Nokia. | 2 | 0.36 | 2016 |
The Mobile Internet as Antecedent for Down-Scoping Corporate Service Portfolios. | 0 | 0.34 | 2015 |
Mediated Sharing as Software Developers' Strategy to Manage Ephemeral Knowledge | 0 | 0.34 | 2015 |
Understanding continued use of crowdsourcing systems: an interpretive study | 6 | 0.43 | 2015 |
Social Influences in Consumers’ Mobile Phone Switching Behavior | 0 | 0.34 | 2015 |
Towards a Taxonomy of Perceived Consequences of Privacy-invasive Practices | 2 | 0.38 | 2015 |
Software Developers' Online Chat as an Intra-Firm Mechanism for Sharing Ephemeral Knowledge. | 2 | 0.36 | 2013 |
Extending Successful eBusiness Models to the Mobile Internet: The Case of Sedo's Domain Parking. | 2 | 0.41 | 2013 |
21st European Conference on Information Systems, ECIS 2013, Utrecht, The Netherlands, June 5-8, 2013 | 258 | 16.15 | 2013 |
How Finnair Socialized Customers For Service Co-Creation With Social Media | 8 | 0.59 | 2013 |
Theoretical Elaboration Of It Enablement Model In The Era Of Customer And Community Digital Innovation. | 4 | 0.40 | 2013 |
Critical Business Model Issues in Deploying NFC Technology for Mobile Services: Case Mobile Ticketing. | 4 | 0.43 | 2012 |
(Hidden) social influences in switching mobile service platforms | 4 | 0.49 | 2012 |
Crowdsourcing as a Mobile Service - Case Study: Publishing Photography. | 0 | 0.34 | 2012 |
Design principles for inter-organizational systems development --- case hansel | 2 | 0.38 | 2012 |
Mobile Service Platforms: Comparing Nokia OVI and Apple App Store with the IISIn Model | 8 | 1.07 | 2011 |
IISIn - A Model for Analyzing ICT Intensive Service Innovations in n-Sided Markets | 3 | 0.50 | 2011 |
Assessing the Effect of External Pressure in Inter-organizational IS Adoption - Case Electronic Invoicing. | 4 | 0.40 | 2009 |
Digital Game Brand Image Information Influence to the Inexperienced Consumer's Product Evaluation | 0 | 0.34 | 2009 |
Managing uncertainty in service production with mobile systems - Case waste management company. | 1 | 0.35 | 2009 |
The impact of use context on mobile services acceptance: The case of mobile ticketing | 124 | 2.37 | 2009 |
The hedonic and utilitarian value of digital games at product category level. | 2 | 0.36 | 2009 |
The role of training in decreasing anxiety among experienced computer users. | 0 | 0.34 | 2009 |
An empirical investigation of mobile ticketing service adoption in public transportation | 50 | 1.79 | 2008 |
Professorial Hegemony Unveiled: Opportunities and Challenges in Building a Career in IS. | 0 | 0.34 | 2008 |
Minitrack: Business Models for Mobile Commerce | 0 | 0.34 | 2007 |
Mobile technology in field customer service: Big improvements with small changes | 2 | 0.38 | 2007 |
Revenue logics of mobile entertainment software: observations from companies producing mobile games | 2 | 0.39 | 2007 |
Consumer Value in Electronic Retailing: A Laboratory Experiment in Buying Cloths. | 2 | 0.39 | 2007 |
The Impact of Use Situation and Mobility on the Acceptance of Mobile Ticketing Services | 36 | 1.35 | 2006 |
PIM APPLICATIONS - An Explorative Study on Benefits and Barriers | 1 | 0.35 | 2006 |
Minitrack: M- and E-Commerce Systems Development | 0 | 0.34 | 2005 |
Evaluation of Electronic Business Model Success: Survey among Leading Finnish Companies | 3 | 0.43 | 2005 |
Friend or Foe? The Ambivalent Relationship between Mobile Technology and its Users. | 12 | 1.05 | 2005 |
Merchant Adoption of Mobile Payment Systems | 13 | 0.88 | 2005 |