Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder | 0 | 0.34 | 2022 |
Progress and Opportunities in Modelling Just-Noticeable Difference (JND) for Multimedia | 0 | 0.34 | 2022 |
The influence of human factors on 360∘ mulsemedia QoE | 0 | 0.34 | 2021 |
Outlier-Resistant Remote State Estimation for Recurrent Neural Networks With Mixed Time-Delays. | 1 | 0.36 | 2021 |
Less is (Just as Good as) More - an Investigation of Odor Intensity and Hedonic Valence in Mulsemedia QoE using Heart Rate and Eye Tracking | 1 | 0.35 | 2021 |
Automated Climate Monitoring System: the Case of Greenhouse Industries in Ethiopia | 0 | 0.34 | 2021 |
QoE of cross-modally mapped Mulsemedia: an assessment using eye gaze and heart rate | 0 | 0.34 | 2020 |
Mulsemedia in Telecommunication and Networking Education: A Novel Teaching Approach that Improves the Learning Process | 0 | 0.34 | 2019 |
Enhancing User Fairness in OFDMA Radio Access Networks Through Machine Learning | 0 | 0.34 | 2019 |
An Expert System Approach for the Diagnosis and Rectification of Yarn Faults. | 0 | 0.34 | 2019 |
Mobile three-dimensional visualisation technologies for clinician-led fall prevention assessments. | 0 | 0.34 | 2019 |
Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment | 1 | 0.37 | 2019 |
A Comparison Of Reinforcement Learning Algorithms In Fairness-Oriented Ofdma Schedulers | 1 | 0.34 | 2019 |
An Efficient Routing Strategy for Information Centric Networks | 0 | 0.34 | 2019 |
Animations in Cross-Platform Mobile Applications: An Evaluation of Tools, Metrics and Performance. | 0 | 0.34 | 2019 |
360° Mulsemedia: A Way to Improve Subjective QoE in 360° Videos | 0 | 0.34 | 2019 |
Towards 5G: A Reinforcement Learning-Based Scheduling Solution for Data Traffic Management. | 6 | 0.56 | 2018 |
360° Mulsemedia Experience over Next Generation Wireless Networks - A Reinforcement Learning Approach | 1 | 0.43 | 2018 |
Enhanced Agility of E-Learning Adoption in High Schools. | 0 | 0.34 | 2018 |
Web Service Composition on Smartphones: The Challenges and a Survey of Solutions. | 0 | 0.34 | 2018 |
Bridging The Gap: Investigating Device-Feature Exposure In Cross-Platform Development | 1 | 0.34 | 2018 |
Measuring Individual Video QoE: A Survey, and Proposal for Future Directions Using Social Media. | 5 | 0.42 | 2018 |
Mulsemedia - What'S New? | 0 | 0.34 | 2018 |
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game. | 1 | 0.34 | 2018 |
Usability of Composing REST Services on Smartphones | 0 | 0.34 | 2017 |
On the Educational Impact of Lecture Recording Reduction: Evidence from a Randomised Trial. | 0 | 0.34 | 2017 |
Baseline Requirements for Comparative Research on Cross-Platform Mobile Development. | 0 | 0.34 | 2017 |
User-centred personalised video abstraction approach adopting SIFT features | 1 | 0.35 | 2017 |
Critical Success Factors In Virtual-Reality Based Marketing Ecosystems | 0 | 0.34 | 2017 |
Meeting Quality Standards For Mobile Application Development In Businesses: A Framework For Cross-Platform Testing | 1 | 0.34 | 2016 |
Towards end-user development of REST client applications on smartphones | 6 | 0.50 | 2016 |
Personality, Culture, and System Factors - Impact on Affective Response to Multimedia. | 1 | 0.34 | 2016 |
Monetary Practices of Traditional Rural Communities in Ethiopia: Implications for New Financial Technology Design. | 2 | 0.36 | 2016 |
Sensors in Your Clothes: Design and Development of a Prototype. | 0 | 0.34 | 2016 |
Audio Masking Effect on Inter-Component Skews in Olfaction-Enhanced Multimedia Presentations. | 6 | 0.45 | 2016 |
Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews | 0 | 0.34 | 2015 |
Towards NFC payments using a lightweight architecture for the Web of Things. | 3 | 0.51 | 2015 |
Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework | 2 | 0.38 | 2015 |
Responsive web design for the internet connected TV: The answer to more smart TV content? | 0 | 0.34 | 2015 |
Ambidextrous Enterprise Architecting: Betting on the Future and Hacking Path-dependencies | 0 | 0.34 | 2015 |
Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture | 5 | 0.42 | 2015 |
What do you wish to see? A summarization system for movies based on user preferences. | 5 | 0.40 | 2015 |
SDN in the wireless context - Towards full programmability of wireless network elements | 5 | 0.43 | 2015 |
A Mobile Money Solution for Illiterate Users | 0 | 0.34 | 2015 |
Picozoom: A Context Sensitive Multimodal Zooming Interface | 1 | 0.35 | 2015 |
HTML5 Technologies for Effective Cross-Platform Interactive/Smart TV Advertising | 2 | 0.47 | 2015 |
Discovering salient objects from videos using spatiotemporal salient region detection | 0 | 0.34 | 2015 |
Designing Accessible Games With The Veritas Framework: Lessons Learned From Game Designers | 2 | 0.38 | 2015 |
Measuring enrichment: the assembly and validation of an instrument to assess student self-beliefs in CS1 | 8 | 0.52 | 2014 |
Mobile Application Platform Heterogeneity: Android vs Windows Phone vs iOS vs Firefox OS | 16 | 0.84 | 2014 |