Name
Affiliation
Papers
GHEORGHITA GHINEA
Brunel Univ, Dept Comp Sci, London, England
204
Collaborators
Citations 
PageRank 
187
979
104.23
Referers 
Referees 
References 
1893
4062
2232
Search Limit
1001000
Title
Citations
PageRank
Year
Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder00.342022
Progress and Opportunities in Modelling Just-Noticeable Difference (JND) for Multimedia00.342022
The influence of human factors on 360∘ mulsemedia QoE00.342021
Outlier-Resistant Remote State Estimation for Recurrent Neural Networks With Mixed Time-Delays.10.362021
Less is (Just as Good as) More - an Investigation of Odor Intensity and Hedonic Valence in Mulsemedia QoE using Heart Rate and Eye Tracking10.352021
Automated Climate Monitoring System: the Case of Greenhouse Industries in Ethiopia00.342021
QoE of cross-modally mapped Mulsemedia: an assessment using eye gaze and heart rate00.342020
Mulsemedia in Telecommunication and Networking Education: A Novel Teaching Approach that Improves the Learning Process00.342019
Enhancing User Fairness in OFDMA Radio Access Networks Through Machine Learning00.342019
An Expert System Approach for the Diagnosis and Rectification of Yarn Faults.00.342019
Mobile three-dimensional visualisation technologies for clinician-led fall prevention assessments.00.342019
Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment10.372019
A Comparison Of Reinforcement Learning Algorithms In Fairness-Oriented Ofdma Schedulers10.342019
An Efficient Routing Strategy for Information Centric Networks00.342019
Animations in Cross-Platform Mobile Applications: An Evaluation of Tools, Metrics and Performance.00.342019
360° Mulsemedia: A Way to Improve Subjective QoE in 360° Videos00.342019
Towards 5G: A Reinforcement Learning-Based Scheduling Solution for Data Traffic Management.60.562018
360° Mulsemedia Experience over Next Generation Wireless Networks - A Reinforcement Learning Approach10.432018
Enhanced Agility of E-Learning Adoption in High Schools.00.342018
Web Service Composition on Smartphones: The Challenges and a Survey of Solutions.00.342018
Bridging The Gap: Investigating Device-Feature Exposure In Cross-Platform Development10.342018
Measuring Individual Video QoE: A Survey, and Proposal for Future Directions Using Social Media.50.422018
Mulsemedia - What'S New?00.342018
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.10.342018
Usability of Composing REST Services on Smartphones00.342017
On the Educational Impact of Lecture Recording Reduction: Evidence from a Randomised Trial.00.342017
Baseline Requirements for Comparative Research on Cross-Platform Mobile Development.00.342017
User-centred personalised video abstraction approach adopting SIFT features10.352017
Critical Success Factors In Virtual-Reality Based Marketing Ecosystems00.342017
Meeting Quality Standards For Mobile Application Development In Businesses: A Framework For Cross-Platform Testing10.342016
Towards end-user development of REST client applications on smartphones60.502016
Personality, Culture, and System Factors - Impact on Affective Response to Multimedia.10.342016
Monetary Practices of Traditional Rural Communities in Ethiopia: Implications for New Financial Technology Design.20.362016
Sensors in Your Clothes: Design and Development of a Prototype.00.342016
Audio Masking Effect on Inter-Component Skews in Olfaction-Enhanced Multimedia Presentations.60.452016
Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews00.342015
Towards NFC payments using a lightweight architecture for the Web of Things.30.512015
Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework20.382015
Responsive web design for the internet connected TV: The answer to more smart TV content?00.342015
Ambidextrous Enterprise Architecting: Betting on the Future and Hacking Path-dependencies00.342015
Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture50.422015
What do you wish to see? A summarization system for movies based on user preferences.50.402015
SDN in the wireless context - Towards full programmability of wireless network elements50.432015
A Mobile Money Solution for Illiterate Users00.342015
Picozoom: A Context Sensitive Multimodal Zooming Interface10.352015
HTML5 Technologies for Effective Cross-Platform Interactive/Smart TV Advertising20.472015
Discovering salient objects from videos using spatiotemporal salient region detection00.342015
Designing Accessible Games With The Veritas Framework: Lessons Learned From Game Designers20.382015
Measuring enrichment: the assembly and validation of an instrument to assess student self-beliefs in CS180.522014
Mobile Application Platform Heterogeneity: Android vs Windows Phone vs iOS vs Firefox OS160.842014
  • 1
  • 2