Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning | 0 | 0.34 | 2022 |
EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. | 0 | 0.34 | 2022 |
Special Interest Group: The Present and Future of Esports in HCI | 0 | 0.34 | 2021 |
StoryMap: Using Social Modeling and Self-Modeling to Support Physical Activity Among Families of Low-SES Backgrounds | 0 | 0.34 | 2021 |
VINS: Visual Search for Mobile User Interface Design | 1 | 0.37 | 2021 |
The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine | 0 | 0.34 | 2021 |
”Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay | 0 | 0.34 | 2021 |
Tile-o-Scope AR - An Augmented Reality Tabletop Image Labeling Game Toolkit. | 0 | 0.34 | 2020 |
MAADS - Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers. | 0 | 0.34 | 2020 |
Labeling Debugging in May's Journey Gameplay. | 0 | 0.34 | 2020 |
Evaluating the Effect of Timeline Shape on Visualization Task Performance | 3 | 0.36 | 2020 |
Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization | 0 | 0.34 | 2020 |
Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection | 1 | 0.34 | 2020 |
"And then they died": Using Action Sequences for Data Driven,Context Aware Gameplay Analysis | 1 | 0.39 | 2020 |
Data-Driven Game Development: Ethical Considerations | 0 | 0.34 | 2020 |
Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support | 0 | 0.34 | 2020 |
Modeling Individual And Team Behavior Through Spatio-Temporal Analysis | 1 | 0.35 | 2019 |
Social Reflections on Fitness Tracking Data - A Study with Families in Low-SES Neighborhoods. | 0 | 0.34 | 2019 |
Player interaction in narrative games: structure and narrative progression mechanics | 0 | 0.34 | 2019 |
Using game design mechanics as metaphors to enhance learning of introductory programming concepts | 0 | 0.34 | 2019 |
Evaluation of an automatically-constructed graph-based representation for interactive narrative | 0 | 0.34 | 2019 |
Expertise and engagement: re-designing citizen science games with players' minds in mind | 0 | 0.34 | 2019 |
Exploring Improvisational Approaches to Social Knowledge Acquisition | 0 | 0.34 | 2019 |
Teamwork and adaptation in games (TAG): a survey to gauge teamwork | 0 | 0.34 | 2019 |
Developing games that capture and engage users | 0 | 0.34 | 2019 |
Academics without borders | 0 | 0.34 | 2019 |
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games. | 5 | 0.55 | 2018 |
Detecting Betrayers in Online Environments Using Active Indicators. | 0 | 0.34 | 2018 |
Educational game design: an empirical study of the effects of narrative. | 0 | 0.34 | 2018 |
Learning Generative Models of Social Interactions with Humans-in-the-Loop | 0 | 0.34 | 2018 |
Modeling Individual Differences in Game Behavior Using HMM. | 2 | 0.37 | 2018 |
Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games. | 0 | 0.34 | 2018 |
Going forward by going back: re-defining rewind mechanics in narrative games. | 0 | 0.34 | 2018 |
Exploratory Automated Analysis of Structural Features of Interactive Narrative. | 0 | 0.34 | 2018 |
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games | 3 | 0.41 | 2018 |
Introduction to the special issue on visual game analytics. | 1 | 0.35 | 2018 |
EOMM: An Engagement Optimized Matchmaking Framework. | 3 | 0.47 | 2017 |
Player Skill Decomposition in Multiplayer Online Battle Arenas. | 4 | 0.41 | 2017 |
An Active Analysis and Crowd Sourced Approach to Social Training. | 1 | 0.40 | 2016 |
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. | 0 | 0.34 | 2016 |
Eliciting Emotions in Design of Games - a Theory Driven Approach. | 1 | 0.37 | 2016 |
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. | 2 | 0.38 | 2015 |
Interactive Visualization for Understanding of Attention Patterns. | 0 | 0.34 | 2015 |
Data-Driven Retrospective Interviewing (DDRI): A proposed methodology for formative evaluation of pervasive games | 0 | 0.34 | 2015 |
In Your Face(t) Impact of Personality and Context on Gameplay Behavior. | 1 | 0.36 | 2015 |
Investigating behavior change indicators and cognitive measures in persuasive health games. | 0 | 0.34 | 2015 |
Modeling Warmth And Competence In Virtual Characters | 8 | 0.58 | 2015 |
Games and entertainment community SIG: reaching beyond CHI | 3 | 0.50 | 2014 |
Design Techniques for Planning Navigational Systems in 3-D Video Games | 3 | 0.49 | 2014 |
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study | 5 | 0.52 | 2013 |