Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency | 0 | 0.34 | 2020 |
Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning. | 0 | 0.34 | 2020 |
Teaching Cultural Heritage through a Narrative-based Game | 0 | 0.34 | 2020 |
Using sensing technologies to explain children's self-representation in motion-based educational games | 0 | 0.34 | 2020 |
Training Νovice teachers to design moodle-based units of learning using a CADMOS-enabled learning design sprint. | 0 | 0.34 | 2018 |
Using Embodied Learning Technology To Advance Motor Performance Of Children With Special Educational Needs And Motor Impairments | 1 | 0.35 | 2017 |
Introduction to the special issue on Web-2.0 technologies in support of team-based learning for innovation | 2 | 0.41 | 2014 |
Enhancing primary school children collaborative learning experiences in maths via a 3D virtual environment | 6 | 0.48 | 2013 |
Interaction patterns for Windows 8 tablet applications | 0 | 0.34 | 2013 |
Assessing students' performance using the learning analytics enriched rubrics | 5 | 0.43 | 2013 |
Educational Innovation with Learning Networks: Tools and Developments. | 1 | 0.37 | 2012 |
Utilising a collaborative macro-script to enhance student engagement: A mixed method study in a 3D virtual environment | 17 | 1.23 | 2012 |
Virtual Environments for Collaborative Innovation and Learning. | 2 | 0.38 | 2011 |
Enriched assessment rubrics: a new medium for enabling teachers to easily assess student’s performance when participating in complex interactive learning scenarios | 0 | 0.34 | 2011 |
A new approach to collaborative creativity support of new product designers | 3 | 0.50 | 2011 |
Designing Configurations of CSCL Scripts Using Interaction Analysis Findings | 0 | 0.34 | 2010 |
Using computer supported collaborative learning strategies for helping students acquire self-regulated problem-solving skills in mathematics | 29 | 2.18 | 2010 |
SyCo: a collaborative learning tool for generating ideas in private and in public. | 0 | 0.34 | 2009 |
Design Patterns for Creativity. | 1 | 0.38 | 2009 |
Knowledge Sharing Strategies for Collaborative Creativity | 3 | 0.39 | 2009 |
Using e-learning design patterns to augment learners’ experiences | 3 | 0.55 | 2009 |
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment | 7 | 0.50 | 2008 |
Industrial Track Session-Introduction | 0 | 0.34 | 2008 |
Analyze Me: Open Learner Model in an Adaptive Web Testing System | 8 | 1.05 | 2007 |
A Learning Research Informed Design and Evaluation of a Web-Enhanced Object Oriented Programming Seminar | 1 | 0.39 | 2007 |
Depth toolkit: a web-based tool for designing and executing usability evaluations of e-sites based on design patterns | 1 | 0.35 | 2007 |
The Design of AIED Systems: Learner-Centred and Design Pattern Approaches | 0 | 0.34 | 2007 |
Analysing Interaction Behaviour In Network Supported Collaborative Learning Environments: A Holistic Approach | 7 | 0.58 | 2007 |
The use of CSCL design patterns as a vehicle for effective & efficient learning designs: linking patterns to authentic educational case studies | 0 | 0.34 | 2007 |
A Model for Interoperability in Computer Supported Collaborative Learning | 4 | 0.65 | 2006 |
CSCL Scripting Patterns: Hierarchical Relationships and Applicability | 18 | 1.41 | 2006 |
Eliciting Design Patterns For E-Learning Systems | 18 | 1.71 | 2006 |
Designing And Generating Educational Adaptive Hypermedia Applications | 8 | 0.72 | 2005 |
CRITON: A Hypermedia Design Tool | 2 | 0.36 | 2005 |
Defining a UML Profile for Web-based Educational Applications | 0 | 0.34 | 2005 |
Editorial message: special track on engineering e-learning systems | 0 | 0.34 | 2004 |
Semantic Description Of Educational Adaptive Hypermedia Based On A Conceptual Model | 13 | 1.02 | 2004 |
The Learner's Mirror. | 3 | 0.42 | 2004 |
An approach for managing the evolution of web-based educational applications | 0 | 0.34 | 2004 |
Automating Standards-Based Courseware Development Using UML | 0 | 0.34 | 2004 |
DEPTH: A Methodology for Usability Evaluation of Web Sites Based on Design Patterns and Heuristics Criteria | 0 | 0.34 | 2004 |
Giving More Adaptation Flexibility to Authors of Adaptive Assessments | 3 | 0.54 | 2004 |
Modeling learning technology systems as business systems | 3 | 0.67 | 2003 |
Building Interoperability among Learning Content Management Systems | 4 | 0.56 | 2003 |
Towards A Pattern Language For Learning Management Systems | 56 | 6.74 | 2003 |
Network-Based Business Simulation Activities In Technical Professional Education | 0 | 0.34 | 2003 |
Modelling Web-Based Instructional Systems | 6 | 1.79 | 2002 |
Building Quality into Learning Management Systems - An Architecture-Centric Approach | 0 | 0.34 | 2002 |
CADMOS: an approach to developing Web-based instructional systems | 1 | 0.44 | 2001 |
Developing an Architecture for the Software Subsystem of a Learning Technology System -- An Engineering Approach | 2 | 0.54 | 2001 |