Exploring a Feedback-Oriented Design Process Through Curved Folding | 0 | 0.34 | 2021 |
Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom | 0 | 0.34 | 2021 |
Forming the Dog Internet: Prototyping a Dog-to-Human Video Call Device | 0 | 0.34 | 2021 |
Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life | 0 | 0.34 | 2021 |
Creating a Chatbot for and with Migrants: Chatbot Personality Drives Co-Design Activities | 0 | 0.34 | 2020 |
Imagining Data-Objects for Reflective Self-Tracking | 0 | 0.34 | 2020 |
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches | 1 | 0.35 | 2020 |
Identity through Social Wearables - Designing with Finnish University Students. | 0 | 0.34 | 2020 |
Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes | 0 | 0.34 | 2020 |
SemanticCollage: Enriching Digital Mood Board Design with Semantic Labels | 0 | 0.34 | 2020 |
Chasing Lions: Co-Designing Human-Drone Interaction in Sub-Saharan Africa | 0 | 0.34 | 2020 |
Collocated Sharing of Presentations of Self in Public Settings | 0 | 0.34 | 2020 |
Exploring Virtual Rewards in Real Life: A Gimmick or a Motivational Tool for Promoting Physical Activity? | 0 | 0.34 | 2020 |
On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog. | 0 | 0.34 | 2019 |
May AI? - Design Ideation with Cooperative Contextual Bandits. | 2 | 0.36 | 2019 |
Beyond individuals: exploring social experiences around wearables | 0 | 0.34 | 2019 |
Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course | 0 | 0.34 | 2019 |
A Sample of One: First-Person Research Methods in HCI | 0 | 0.34 | 2019 |
Integrated Workflows - Generating Feedback Between Digital and Physical Realms. | 0 | 0.34 | 2019 |
P(L)Ay Attention! Co-Designing For And With Children With Attention Deficit Hyperactivity Disorder (Adhd) | 0 | 0.34 | 2019 |
PickCells - A Physically Reconfigurable Cell-composed Touchscreen. | 0 | 0.34 | 2019 |
Exploring Tangible Ways to Evaluate User Experience for Elders. | 0 | 0.34 | 2018 |
Living Without A Mobile Phone: An Autoethnography | 1 | 0.36 | 2018 |
Get Realistic! - UCD Course Design and Evaluation. | 0 | 0.34 | 2018 |
On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry | 0 | 0.34 | 2018 |
Beyond "Same Time, Same Place": Introduction to the Special Issue on Collocated Interaction. | 1 | 0.34 | 2018 |
Gifting Interpretations of Personal Data. | 0 | 0.34 | 2018 |
Towards Proxemic Mobile Collocated Interactions | 1 | 0.35 | 2017 |
The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration. | 0 | 0.34 | 2017 |
PAUSE: exploring mindful touch interaction on smartphones. | 3 | 0.48 | 2016 |
Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables. | 0 | 0.34 | 2016 |
Documenting Design Research Processes. | 1 | 0.35 | 2016 |
Collaborative use of mobile devices to curate sources of inspiration. | 1 | 0.35 | 2016 |
Interaction Between Nearby Strangers: Serendipity and Playfulness. | 0 | 0.34 | 2016 |
Outlining the design space of playful interactions between nearby strangers. | 3 | 0.46 | 2016 |
3rd international workshop on ubiquitous mobile instrumentation. | 0 | 0.34 | 2016 |
A physical information kiosk for classical music concerts. | 0 | 0.34 | 2016 |
An Exploration of Designing for Playfulness in a Business Context. | 0 | 0.34 | 2016 |
Interaction techniques for mobile collocation. | 2 | 0.38 | 2016 |
Proxemic Mobile Collocated Interactions. | 2 | 0.39 | 2016 |
Rethinking our interactions with light. | 2 | 0.38 | 2016 |
Collocated Interaction: New Challenges in 'Same Time, Same Place' Research. | 4 | 0.44 | 2016 |
Co-curator: designing for mobile ideation in groups. | 6 | 0.41 | 2016 |
Mobile information visualization design of the adkintun mobile app. | 0 | 0.34 | 2016 |
User Expectations of Everyday Gaze Interaction on Smartglasses. | 4 | 0.40 | 2016 |
Embodied Technology: Unraveling Bodily Action with Normative Types | 1 | 0.37 | 2015 |
Embarrassing Interactions | 3 | 0.40 | 2015 |
Mobile Collocated Interactions: From Smartphones to Wearables | 7 | 0.52 | 2015 |
Mobile Collocated Interactions With Wearables | 5 | 0.44 | 2015 |
EgoFlecto: stimulating being calm and in control through self-reflection in the context of driving. | 2 | 0.37 | 2015 |