A Theoretical Model Of Cyberchondria Development: Antecedents And Intermediate Processes | 0 | 0.34 | 2021 |
Will Your Paper Get Promoted by a Citation? A Case Study of Citation Promoter in Computer Science Discipline | 0 | 0.34 | 2021 |
Cyberchondria: A Systematic Review | 0 | 0.34 | 2021 |
The effects of exergames on emotional well-being of older adults | 0 | 0.34 | 2020 |
Understanding The Twitter Usage Of Science Citation Index (Sci) Journals | 0 | 0.34 | 2019 |
Social media presence of scholarly journals | 1 | 0.35 | 2019 |
Designing a Digital Fitness Game System for Older Adults in Community Settings | 0 | 0.34 | 2018 |
Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being | 0 | 0.34 | 2018 |
Exploring prestigious citations sourced from top universities across disciplines. | 0 | 0.34 | 2017 |
Public services or private gains: Motives behind participation on a mobile crowdsourcing application in a smart city. | 1 | 0.48 | 2017 |
Aspect-aware Point-of-Interest Recommendation with Geo-Social Influence. | 0 | 0.34 | 2017 |
Predictors of online health information seeking behavior: Changes between 2002 and 2012. | 0 | 0.34 | 2016 |
Investigating Effects of Exergames on Exercise Intentions among Young-Old and Old-Old. | 0 | 0.34 | 2016 |
Effect of Exergames on Depression: A Systematic Review and Meta-Analysis. | 6 | 0.50 | 2016 |
Altmetrics: an analysis of the state-of-the-art in measuring research impact on social media. | 25 | 0.81 | 2016 |
Why Do Social Media Users Share Misinformation? | 5 | 0.46 | 2015 |
Offline Time-Sensitive Travel Time Estimation In An Urban Road Network | 0 | 0.34 | 2015 |
Fostering Communication between the Elderly and the Youth with Social Games | 0 | 0.34 | 2015 |
AN INTEGRATED CLUSTERING-BASED APPROACH TO FILTERING UNFAIR MULTI-NOMINAL TESTIMONIES | 12 | 0.49 | 2014 |
Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis. | 5 | 0.86 | 2014 |
Information literacy skills of secondary school students in Singapore. | 6 | 0.66 | 2014 |
Automated virtual observation therapy | 0 | 0.34 | 2014 |
Content Analysis on User-Focused Support Features of Health Support Sites for Geriatric Depression | 0 | 0.34 | 2013 |
CuePBox: an integrated physical and virtual pillbox for patient care | 1 | 0.43 | 2013 |
Dispelling Myths and Misinformation Using Social Media: A Three-Countries Comparison Using the Case of Tuberculosis | 0 | 0.34 | 2013 |
A Dempster-Shafer theory based witness trustworthiness model to cope with unfair ratings in e-marketplace | 4 | 0.42 | 2012 |
Game controllers for older adults: experimental study on gameplay experiences and preferences | 8 | 0.69 | 2012 |
Trust cues fostering initial consumers' trust: usability inspection of nutrition and healthcare websites | 1 | 0.36 | 2012 |
Blog Site Profiling through Influence Style Detection. | 1 | 0.37 | 2012 |
Cognitive Absorption and Trust for Workplace Collaboration in Virtual Worlds: An Information Processing Decision Making Perspective. | 17 | 0.60 | 2012 |
Social Interaction Patterns during Mobile Information Seeking. | 2 | 0.36 | 2012 |
Co-creating games through intergenerational design workshops | 10 | 0.71 | 2012 |
Analysing The Effects Of Individual Characteristics And Self-Efficacy On Users' Preferences For System Features In Relevance Judgment | 0 | 0.34 | 2012 |
Sentiment lexicons for health-related opinion mining | 16 | 0.65 | 2012 |
Evaluating Usability and Efficaciousness of an E-learning System: A Quantitative, Model-Driven Approach | 0 | 0.34 | 2012 |
Crowdsourcing Metadata Schema Generation for Chinese-Style Costume Digital Library. | 0 | 0.34 | 2012 |
Textual and Informational Characteristics of Drug-Related Content on Three Kinds of Websites: Drug Review Website, Discussion Board and Hospital Information Portal | 0 | 0.34 | 2011 |
Avatar: a virtual face for the elderly | 8 | 0.67 | 2011 |
Investigation of the antecedents and consequences of gamer satisfaction: An individual perspective | 1 | 0.36 | 2011 |
Adoption and Usage of Healthcare Portals: Examining the Factors Influencing Consumers' Decisions | 0 | 0.34 | 2011 |
iCLUB: an integrated clustering-based approach to improve the robustness of reputation systems | 36 | 1.79 | 2011 |
Sentence-level sentiment polarity classification using a linguistic approach | 10 | 0.88 | 2011 |
A clustering approach to filtering unfair testimonies for reputation systems | 5 | 0.50 | 2010 |
Investigating perceptions of a location-based annotation system | 1 | 0.35 | 2010 |
Students' Perceptions and Acceptance: Lessons from Two Studies on Social Tools on Collaborative and Collective Learning | 0 | 0.34 | 2010 |
An Exploratory Study of Determinants and Corrective Measures for Software Piracy and Counterfeiting in the Digital Age | 0 | 0.34 | 2010 |
Managing Media Rich Geo-spatial Annotations for a Map-Based Mobile Application Using Clustering | 3 | 0.37 | 2010 |
Preservation of cultural heritage: from print book to digital library: a greenstone experience | 0 | 0.34 | 2010 |
Structure Processing Of Web-Based Menus | 2 | 0.36 | 2010 |
QiVMDL-Towards a Socially Constructed Virtual Museum and Digital Library for the Preservation of Cultural Heritage: A Case of the Chinese "Qipao" | 0 | 0.34 | 2010 |