Frictional Contact on Smooth Elastic Solids | 0 | 0.34 | 2021 |
Volume Preserving Simulation of Soft Tissue with Skin | 0 | 0.34 | 2021 |
Creating impactful characters: correcting human impact accelerations using high rate IMUs in dynamic activities | 0 | 0.34 | 2019 |
EigenFit for consistent elastodynamic simulation across mesh resolution | 0 | 0.34 | 2019 |
Practical measurement-based spectral rendering of human skin | 0 | 0.34 | 2018 |
Uncertainty in Limb Configuration Makes Minimal Contribution to Errors Between Observed and Predicted Forces in a Musculoskeletal Model of the Rat Hindlimb. | 0 | 0.34 | 2018 |
Anatomical augmented reality with 3D commodity tracking and image-space alignment. | 2 | 0.47 | 2017 |
Bounce maps: an improved restitution model for real-time rigid-body impact | 2 | 0.63 | 2017 |
Interactive gaze driven animation of the eye region. | 2 | 0.37 | 2016 |
Biomechanical simulation and control of hands and tendinous systems | 8 | 0.51 | 2015 |
Gaze driven animation of eyes | 0 | 0.34 | 2015 |
Hands on: interactive animation of precision manipulation and contact | 4 | 0.37 | 2015 |
Eulerian-on-lagrangian cloth | 0 | 0.34 | 2015 |
Active gaze stabilization | 1 | 0.35 | 2014 |
Eulerian solids for soft tissue and more | 2 | 0.37 | 2014 |
Active volumetric musculoskeletal systems | 21 | 0.62 | 2014 |
Thin skin elastodynamics | 6 | 0.44 | 2013 |
Eyecatch: simulating visuomotor coordination for object interception | 24 | 1.00 | 2012 |
Adaptive image-based intersection volume | 17 | 0.68 | 2012 |
Geometric Numerical Integration of Inequality Constrained, Nonsmooth Hamiltonian Systems. | 5 | 0.55 | 2012 |
Sparse meshless models of complex deformable solids | 38 | 1.16 | 2011 |
Large-scale dynamic simulation of highly constrained strands | 2 | 0.40 | 2011 |
Extracting skeletal muscle fiber fields from noisy diffusion tensor data | 10 | 0.79 | 2011 |
A biologically inspired controller for fast eye movements | 3 | 0.40 | 2011 |
Eulerian solid simulation with contact | 18 | 0.67 | 2011 |
Frame-based elastic models | 12 | 0.71 | 2011 |
Sparse meshless models of complex deformable solids. | 0 | 0.34 | 2011 |
Template-based reconstruction of human extraocular muscles from magnetic resonance images | 4 | 0.48 | 2009 |
Perceptually augmented simulator design through decomposition | 0 | 0.34 | 2009 |
Musculotendon simulation for hand animation | 78 | 2.86 | 2008 |
Fast musculoskeletal registration based on shape matching. | 14 | 0.90 | 2008 |
Musculotendon simulation for hand animation. | 0 | 0.34 | 2008 |
Staggered projections for frictional contact in multibody systems | 82 | 4.97 | 2008 |
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach | 0 | 0.34 | 2007 |
Simulating coordinated movement with tendons | 1 | 0.63 | 2007 |
High Resolution Analysis of Impact Sounds and Forces | 1 | 0.41 | 2007 |
Contact trees: adaptive contact sampling for robust dynamics | 5 | 0.41 | 2007 |
Polarization multiplexing and demultiplexing for appearance-based modeling. | 8 | 0.58 | 2007 |
Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources | 61 | 2.52 | 2006 |
Interaction capture and synthesis. | 0 | 0.34 | 2006 |
Standardized Evaluation of Haptic Rendering Systems | 18 | 1.09 | 2006 |
Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources. | 1 | 0.39 | 2006 |
Grasp recognition and manipulation with the Tango | 10 | 1.02 | 2006 |
Polarization Multiplexing for Bidirectional Imaging | 8 | 0.98 | 2005 |
Fast physically based musculoskeletal simulation | 5 | 0.57 | 2005 |
Modeling deformable objects for haptics | 0 | 0.34 | 2005 |
Fast frictional dynamics for rigid bodies | 66 | 4.82 | 2005 |
The Tango: A Tangible Tangoreceptive Whole-Hand Human Interface | 12 | 1.32 | 2005 |
Implementation of fast frictional dynamics for rigid bodies | 0 | 0.34 | 2005 |
Quasi-rigid objects in contact | 49 | 3.19 | 2004 |