A systematic literature review of the Design Critique method | 0 | 0.34 | 2023 |
SIERA - The Seismic Information Extended Reality Analytics Tool. | 0 | 0.34 | 2020 |
Virtual Reality for Understanding Multidimensional Spatiotemporal Phenomena in Neuroscience. | 0 | 0.34 | 2020 |
User Experience Guidelines For Designing Hmd Extended Reality Applications | 1 | 0.35 | 2019 |
NiwViw: Immersive Analytics Authoring Tool. | 0 | 0.34 | 2018 |
Automated Example Oriented REST API Documentation at Cisco. | 1 | 0.35 | 2017 |
Crowdsourced Exploration of Mobile App Features: A Case Study of the Fort McMurray Wildfire. | 4 | 0.37 | 2017 |
A study of the effectiveness of usage examples in REST API documentation. | 3 | 0.39 | 2017 |
Datathons: An Experience Report of Data Hackathons for Data Science Education. | 7 | 0.58 | 2016 |
A Toolkit for Building Collaborative Immersive Multi-Surface Applications. | 0 | 0.34 | 2016 |
Social Media Use During Emergency Response - Insights from Emergency Professionals. | 0 | 0.34 | 2016 |
User Elicitation on Single-hand Microgestures. | 25 | 0.70 | 2016 |
ERWear: Wearable System Design through the Lens of First Responders. | 0 | 0.34 | 2016 |
Systems and tools for cross-device user interfaces | 2 | 0.39 | 2015 |
Exploring Multi-Surface Interactions in Retail Environments | 1 | 0.38 | 2014 |
Multi Surface Interactions with Geospatial Data: A Systematic Review | 10 | 0.49 | 2014 |
VACI: Towards visual analytics for criminal investigation. | 0 | 0.34 | 2014 |
Medical imaging specialists and 3D: a domain perspective on mobile 3D interactions | 2 | 0.38 | 2014 |
Investigating inertial measurement units for spatial awareness in multi-surface environments | 0 | 0.34 | 2014 |
Bancada: Using Mobile Zoomable Lenses for Geospatial Exploration | 6 | 0.63 | 2014 |
SkyHunter: a multi-surface environment for supporting oil and gas exploration | 11 | 0.65 | 2013 |
Interactive prototyping of tabletop and surface applications | 4 | 0.41 | 2013 |
From small screens to big displays: understanding interaction in multi-display environments | 4 | 0.48 | 2013 |
Making the leap to a software platform strategy: Issues and challenges | 11 | 0.77 | 2012 |
Learning gestures for interacting with low-fidelity prototypes | 2 | 0.36 | 2012 |
Eliciting usable gestures for multi-display environments | 35 | 1.00 | 2012 |
A multi-touch approach to control MRI scans: a user-centered study report | 0 | 0.34 | 2012 |
What makes a good code example?: A study of programming Q&A in StackOverflow | 89 | 3.11 | 2012 |
Usable results from the field of API usability: A systematic mapping and further analysis. | 6 | 0.46 | 2012 |
A Test-Driven Approach for Extracting Libraries of Reusable Components from Existing Applications | 0 | 0.34 | 2011 |
Low-fidelity prototyping of gesture-based applications | 8 | 0.57 | 2011 |
Test-Driven Development of Graphical User Interfaces: A Pilot Evaluation | 3 | 0.37 | 2011 |
A domain specific language to define gestures for multi-touch applications | 18 | 1.12 | 2010 |
Unit tests as API usage examples | 12 | 0.84 | 2010 |
A Network Analysis of Stakeholders in Tool Visioning Process for Story Test Driven Development | 0 | 0.34 | 2010 |
EGrid: supporting the control room operation of a utility company with multi-touch tables | 4 | 0.41 | 2010 |
Tool support for testing complex multi-touch gestures | 14 | 0.95 | 2010 |
Evaluation of optimized staffing for feature development and bug fixing | 2 | 0.40 | 2010 |
Auto-tagging Emails with User Stories Using Project Context | 1 | 0.35 | 2010 |
A Literature Review on Story Test Driven Development | 3 | 0.38 | 2010 |
Adapting existing applications to support new interaction technologies: technical and usability issues | 3 | 0.44 | 2010 |
Requirements attributes to predict requirements related defects | 6 | 0.44 | 2010 |
Improving Responsiveness, Bug Detection, and Delays in a Bureaucratic Setting: A Longitudinal Empirical IID Adoption Case Study | 0 | 0.34 | 2010 |
Extreme Product Line Engineering - Refactoring for Variability: A Test-Driven Approach | 9 | 0.54 | 2010 |
XP Workshop on Agile Product Line Engineering | 0 | 0.34 | 2009 |
ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool | 0 | 0.34 | 2009 |
Agile methods and interaction design: friend or foe? | 0 | 0.34 | 2009 |
The role of blogging in generating a software product vision | 11 | 0.87 | 2009 |
A report on the XP workshop on agile product line engineering | 7 | 0.50 | 2009 |
Communicating Domain Knowledge in Executable Acceptance Test Driven Development | 10 | 0.67 | 2009 |