Name
Papers
Collaborators
PHILIPPE PASQUIER
68
107
Citations 
PageRank 
Referers 
364
37.24
671
Referees 
References 
933
632
Search Limit
100933
Title
Citations
PageRank
Year
Building the MetaMIDI Dataset - Linking Symbolic and Audio Musical Data.00.342021
Latent Timbre Synthesis Audio-Based Variational Auto-Encoders For Music Composition And Sound Design Applications00.342021
Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI00.342020
Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness00.342020
Techniques for augmented-tangibles on mobile devices for early childhood learning00.342020
JeL: Breathing Together to Connect with Others and Nature00.342020
Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect00.342019
JeL - Connecting Through Breath in Virtual Reality.00.342019
Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation00.342019
Morphosyntactic Disambiguation in an Endangered Language Setting.00.342019
Character Alive - A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia.00.342019
REVIVE: An Audio-visual Performance with Musical and Visual AI Agents.00.342018
EmoStory: A Game-based System Supporting Children's Emotional Development.00.342018
Respire: a Breath Away from the Experience in Virtual Environment.00.342018
Never Alone: A Video Agents Based Generative Audio-Visual Installation.00.342017
Automatic Affect Classification of Human Motion Capture Sequences in the Valence-Arousal Model.10.362016
Textual Affect Communication and Evocation Using Abstract Generative Visuals.30.422016
Techniques and Approaches in Static Visualization of Motion Capture Data.00.342016
movingstories, Simon Fraser University00.342015
Digital Eco-Art: Transformative Possibilities00.342015
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.00.342015
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.00.342014
Designing for movement: evaluating computational models using LMA effort qualities160.912014
Dreaming machine #3 (prototype 2)00.342013
Synesketch: An Open Source Library for Sentence-Based Emotion Recognition130.562013
An integrative theory of visual mentation and spontaneous creativity10.632013
Reports on the 2012 AIIDE Workshops.00.342013
A Methodology for the Comparison of Melodic Generation Models Using Meta-Melo.10.362013
Can a paper-based sketching interface improve the gamer experience in strategy computer games?20.432012
Elements of consumption: an abstract visualization of household consumption30.442011
A Generic Approach To Challenge Modeling For The Procedural Creation Of Video Game Levels261.152011
A sonic eco-system of self-organising musical agents10.482011
The 2010 Mario Ai Championship: Level Generation Track462.122011
Towards a model of social coherence in multi-agent organizations30.462010
Complete and robust cooperative robot area coverage with limited range180.892010
Heterogenesis: Collectively Emergent Autonomy00.342010
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.131.222010
Towards a generic framework for automated video game level creation302.252010
DelsArtMap: applying Delsarte's aesthetic system to virtual agents10.352010
Freepad: A Custom Paper-based MIDI Interface.30.462010
Multi-robot area coverage with limited visibility40.482010
A formal analysis of interest-based negotiation40.402009
Reinforcement Learning of Listener Response for Mood Classification of Audio30.422009
Multi-Agent Area Coverage Using a Single Query Roadmap: A Swarm Intelligence Approach.30.412009
REALTIME SELECTION OF PERCUSSION SAMPLES THROUGH TIMBRAL SIMILARITY IN MAX/MSP00.342009
BeatBender: subsumption architecture for autonomous rhythm generation20.412008
Shadow agent: a new type of virtual agent20.422008
Biometric tendency recognition and classification system: an artistic approach00.342008
Eavesdropping: audience interaction in networked audio performance20.652008
How Situated Is Your Agent? A Cognitive Perspective20.432008
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