Building the MetaMIDI Dataset - Linking Symbolic and Audio Musical Data. | 0 | 0.34 | 2021 |
Latent Timbre Synthesis Audio-Based Variational Auto-Encoders For Music Composition And Sound Design Applications | 0 | 0.34 | 2021 |
Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI | 0 | 0.34 | 2020 |
Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness | 0 | 0.34 | 2020 |
Techniques for augmented-tangibles on mobile devices for early childhood learning | 0 | 0.34 | 2020 |
JeL: Breathing Together to Connect with Others and Nature | 0 | 0.34 | 2020 |
Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect | 0 | 0.34 | 2019 |
JeL - Connecting Through Breath in Virtual Reality. | 0 | 0.34 | 2019 |
Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation | 0 | 0.34 | 2019 |
Morphosyntactic Disambiguation in an Endangered Language Setting. | 0 | 0.34 | 2019 |
Character Alive - A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia. | 0 | 0.34 | 2019 |
REVIVE: An Audio-visual Performance with Musical and Visual AI Agents. | 0 | 0.34 | 2018 |
EmoStory: A Game-based System Supporting Children's Emotional Development. | 0 | 0.34 | 2018 |
Respire: a Breath Away from the Experience in Virtual Environment. | 0 | 0.34 | 2018 |
Never Alone: A Video Agents Based Generative Audio-Visual Installation. | 0 | 0.34 | 2017 |
Automatic Affect Classification of Human Motion Capture Sequences in the Valence-Arousal Model. | 1 | 0.36 | 2016 |
Textual Affect Communication and Evocation Using Abstract Generative Visuals. | 3 | 0.42 | 2016 |
Techniques and Approaches in Static Visualization of Motion Capture Data. | 0 | 0.34 | 2016 |
movingstories, Simon Fraser University | 0 | 0.34 | 2015 |
Digital Eco-Art: Transformative Possibilities | 0 | 0.34 | 2015 |
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. | 0 | 0.34 | 2015 |
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. | 0 | 0.34 | 2014 |
Designing for movement: evaluating computational models using LMA effort qualities | 16 | 0.91 | 2014 |
Dreaming machine #3 (prototype 2) | 0 | 0.34 | 2013 |
Synesketch: An Open Source Library for Sentence-Based Emotion Recognition | 13 | 0.56 | 2013 |
An integrative theory of visual mentation and spontaneous creativity | 1 | 0.63 | 2013 |
Reports on the 2012 AIIDE Workshops. | 0 | 0.34 | 2013 |
A Methodology for the Comparison of Melodic Generation Models Using Meta-Melo. | 1 | 0.36 | 2013 |
Can a paper-based sketching interface improve the gamer experience in strategy computer games? | 2 | 0.43 | 2012 |
Elements of consumption: an abstract visualization of household consumption | 3 | 0.44 | 2011 |
A Generic Approach To Challenge Modeling For The Procedural Creation Of Video Game Levels | 26 | 1.15 | 2011 |
A sonic eco-system of self-organising musical agents | 1 | 0.48 | 2011 |
The 2010 Mario Ai Championship: Level Generation Track | 46 | 2.12 | 2011 |
Towards a model of social coherence in multi-agent organizations | 3 | 0.46 | 2010 |
Complete and robust cooperative robot area coverage with limited range | 18 | 0.89 | 2010 |
Heterogenesis: Collectively Emergent Autonomy | 0 | 0.34 | 2010 |
The Evolution of Fun: Automatic Level Design Through Challenge Modeling. | 13 | 1.22 | 2010 |
Towards a generic framework for automated video game level creation | 30 | 2.25 | 2010 |
DelsArtMap: applying Delsarte's aesthetic system to virtual agents | 1 | 0.35 | 2010 |
Freepad: A Custom Paper-based MIDI Interface. | 3 | 0.46 | 2010 |
Multi-robot area coverage with limited visibility | 4 | 0.48 | 2010 |
A formal analysis of interest-based negotiation | 4 | 0.40 | 2009 |
Reinforcement Learning of Listener Response for Mood Classification of Audio | 3 | 0.42 | 2009 |
Multi-Agent Area Coverage Using a Single Query Roadmap: A Swarm Intelligence Approach. | 3 | 0.41 | 2009 |
REALTIME SELECTION OF PERCUSSION SAMPLES THROUGH TIMBRAL SIMILARITY IN MAX/MSP | 0 | 0.34 | 2009 |
BeatBender: subsumption architecture for autonomous rhythm generation | 2 | 0.41 | 2008 |
Shadow agent: a new type of virtual agent | 2 | 0.42 | 2008 |
Biometric tendency recognition and classification system: an artistic approach | 0 | 0.34 | 2008 |
Eavesdropping: audience interaction in networked audio performance | 2 | 0.65 | 2008 |
How Situated Is Your Agent? A Cognitive Perspective | 2 | 0.43 | 2008 |