Blockchain and Cryptocurrency in Human Computer Interaction: A Systematic Literature Review and Research Agenda | 0 | 0.34 | 2022 |
MindPhone: Mindful Reflection at Unlock Can Reduce Absentminded Smartphone Use | 0 | 0.34 | 2022 |
Designing Trustworthy User Interfaces for the Voluntary Carbon Market: A Randomized Online Experiment | 0 | 0.34 | 2022 |
Adapting visualizations and interfaces to the user | 0 | 0.34 | 2022 |
Exploiting Multiple EEG Data Domains with Adversarial Learning. | 0 | 0.34 | 2022 |
EMPiano: Electromyographic Pitch Control on the Piano Keyboard | 0 | 0.34 | 2021 |
Tailored Science Badges: Enabling New Forms of Research Interaction | 0 | 0.34 | 2021 |
Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity | 0 | 0.34 | 2021 |
Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality | 0 | 0.34 | 2020 |
Opportunities and Challenges of Text Input in Portable Virtual Reality | 0 | 0.34 | 2020 |
SpotlessMind - A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback. | 0 | 0.34 | 2020 |
SAFER: Development and Evaluation of an IoT Device Risk Assessment Framework in a Multinational Organization | 0 | 0.34 | 2020 |
What does the Oscilloscope Say?: Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis | 0 | 0.34 | 2020 |
Stressed by Design?: The Problems of Transferring Interaction Design from Workstations to Mobile Interfaces | 0 | 0.34 | 2019 |
Your skin resists: exploring electrodermal activity as workload indicator during manual assembly. | 1 | 0.34 | 2019 |
The digital cooking coach: using visual and auditory in-situ instructions to assist cognitively impaired during cooking | 0 | 0.34 | 2019 |
WindowWall: Towards Adaptive Buildings with Interactive Windows as Ubiquitous Displays | 0 | 0.34 | 2019 |
Proficiency-Aware Systems: Adapting To The User'S Skills And Expertise | 0 | 0.34 | 2018 |
Collaborative Interactive Learning. | 0 | 0.34 | 2018 |
Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements | 0 | 0.34 | 2018 |
Look Inside: Understanding Thermal Flux Through Augmented Reality | 1 | 0.41 | 2018 |
Physical Computing - Flexible and Shape-Changing Interfaces. | 0 | 0.34 | 2017 |
Augmenting Human Intellect and Amplifying Perception and Cognition. | 8 | 0.63 | 2017 |
Towards Interaction Techniques for Social Media Data Exploration on Large High-Resolution Displays. | 0 | 0.34 | 2017 |
Robust Gaze Features for Enabling Language Proficiency Awareness. | 4 | 0.72 | 2017 |
Haptic, Auditory, or Visual?: Towards Optimal Error Feedback at Manual Assembly Workplaces. | 6 | 0.47 | 2016 |
Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions. | 17 | 0.75 | 2016 |
Proxemic zones of exhibits and their manipulation using floor projection. | 2 | 0.58 | 2016 |
Multimedia Memory Cues for Augmenting Human Memory. | 4 | 0.43 | 2016 |
Reading-based Screenshot Summaries for Supporting Awareness of Desktop Activities. | 1 | 0.38 | 2016 |
MotionEAP - Ein System zur Effizienzsteigerung und Assistenz bei Produktionsprozessen in Unternehmen auf Basis von Bewegungserkennung und Projektion. | 0 | 0.34 | 2016 |
Memory Support through In-Home Display Deployment. | 0 | 0.34 | 2016 |
Investigation of Material Properties for Thermal Imaging-Based Interaction | 7 | 0.62 | 2015 |
Utilizing the Effects of Priming to Facilitate Text Comprehension | 1 | 0.36 | 2015 |
Interaction Techniques for Wall-Sized Screens | 0 | 0.34 | 2015 |
3d-Hudd - Developing A Prototyping Tool For 3d Head-Up Displays | 1 | 0.36 | 2015 |
Towards a Toolkit for the Rapid Creation of Smart Environments. | 3 | 0.39 | 2015 |
Towards a gamification of industrial production: a comparative study in sheltered work environments | 12 | 0.67 | 2015 |
Crowdfunding for Ubicomp Products: Interviews with Amanda Williams and Khai Truong. | 0 | 0.34 | 2015 |
Ucanvas: A Web Framework For Spontaneous Smartphone Interaction With Ubiquitous Displays | 4 | 0.40 | 2015 |
Large-scale assessment of mobile notifications | 52 | 2.21 | 2014 |
Interaction Beyond the Desktop. | 0 | 0.34 | 2014 |
NatCut: an interactive tangible editor for physical object fabrication | 5 | 0.46 | 2014 |
On the tip of my tongue: a non-invasive pressure-based tongue interface | 8 | 0.49 | 2014 |
Representing indoor location of objects on wearable computers with head-mounted displays | 5 | 0.57 | 2014 |
An augmented workplace for enabling user-defined tangibles | 8 | 0.57 | 2014 |
Perceiving layered information on 3D displays using binocular disparity | 11 | 0.94 | 2013 |
Insights into layout patterns of mobile user interfaces by an automatic analysis of android apps | 6 | 0.48 | 2013 |
Interaction Spaces: Interactive Spatial Areas to Control Smart Environments. | 0 | 0.34 | 2013 |
Experiencing interactivity in public spaces (eips) | 2 | 0.37 | 2013 |