Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors | 0 | 0.34 | 2020 |
Toward Standardized Classification of Foveated Displays. | 1 | 0.35 | 2020 |
NVGaze - An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation. | 9 | 0.48 | 2019 |
Matching prescription & visual acuity: towards AR for humans | 2 | 0.38 | 2019 |
Foveated AR: dynamically-foveated augmented reality display | 9 | 0.60 | 2019 |
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz | 1 | 0.35 | 2019 |
Manufacturing Application-Driven Foveated Near-Eye Displays. | 3 | 0.42 | 2019 |
Retrotracker: Upgrading Existing Virtual Reality Tracking Systems | 0 | 0.34 | 2019 |
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering. | 0 | 0.34 | 2019 |
Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality. | 0 | 0.34 | 2019 |
A variable shape and variable stiffness controller for haptic virtual interactions | 1 | 0.35 | 2018 |
Towards virtual reality infinite walking: dynamic saccadic redirection. | 15 | 0.56 | 2018 |
Phantom Ray-Hair Intersector | 0 | 0.34 | 2018 |
Future of artificial intelligence and deep learning tools for VFX | 0 | 0.34 | 2018 |
Perceptual Studies for Foveated Light Field Displays. | 1 | 0.37 | 2017 |
Latency Requirements for Foveated Rendering in Virtual Reality. | 15 | 0.77 | 2017 |
Varifocal virtuality: a novel optical layout for near-eye display | 2 | 0.44 | 2017 |
Interactive stable ray tracing | 1 | 0.39 | 2017 |
Real-time global illumination using precomputed light field probes. | 6 | 0.55 | 2017 |
Near-eye varifocal augmented reality display using see-through screens. | 6 | 0.46 | 2017 |
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors. | 20 | 0.87 | 2017 |
Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes | 1 | 0.42 | 2017 |
Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics. | 11 | 0.68 | 2017 |
Stretchable transducers for kinesthetic interactions in virtual reality | 2 | 0.42 | 2017 |
CGEMS: computer graphics educational material | 0 | 0.34 | 2017 |
Mixed-primary factorization for dual-frame computational displays | 1 | 0.35 | 2017 |
Perceptually-guided foveation for light field displays. | 10 | 0.78 | 2017 |
Infinite resolution textures. | 1 | 0.35 | 2016 |
Deep g-buffers for stable global illumination approximation. | 3 | 0.39 | 2016 |
Perceptually-based foveated virtual reality. | 13 | 0.95 | 2016 |
An adaptive acceleration structure for screen-space ray tracing | 10 | 0.58 | 2015 |
The light field stereoscope | 8 | 0.80 | 2015 |
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources. | 1 | 0.36 | 2014 |
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources | 14 | 0.89 | 2014 |
Cascaded displays: spatiotemporal superresolution using offset pixel layers | 7 | 0.61 | 2014 |
Toward practical real-time photon mapping: efficient GPU density estimation | 9 | 0.56 | 2013 |
GPU ray tracing | 4 | 0.51 | 2013 |
PixelPie: maximal Poisson-disk sampling with rasterization | 5 | 0.43 | 2013 |
Near-eye light field displays | 11 | 0.88 | 2013 |
Interactive indirect lighting computed in the cloud | 1 | 0.36 | 2013 |
Scalable ambient obscurance | 6 | 0.86 | 2012 |
A local image reconstruction algorithm for stochastic rendering | 26 | 0.98 | 2011 |
Stochastic transparency. | 17 | 1.06 | 2011 |
Subpixel reconstruction antialiasing for deferred shading | 15 | 1.30 | 2011 |
Real-time stochastic rasterization on conventional GPU architectures | 27 | 1.13 | 2010 |
OptiX: a general purpose ray tracing engine | 193 | 6.48 | 2010 |
HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometry | 45 | 1.95 | 2010 |
Optical Image Processing Using Light Modulation Displays | 11 | 0.71 | 2010 |
OptiX: a general purpose ray tracing engine. | 4 | 0.41 | 2010 |
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009 | 15 | 2.82 | 2009 |