Name
Papers
Collaborators
DAVID LUEBKE
92
211
Citations 
PageRank 
Referers 
2196
140.84
4411
Referees 
References 
1696
1034
Search Limit
1001000
Title
Citations
PageRank
Year
Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors00.342020
Toward Standardized Classification of Foveated Displays.10.352020
NVGaze - An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation.90.482019
Matching prescription & visual acuity: towards AR for humans20.382019
Foveated AR: dynamically-foveated augmented reality display90.602019
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz10.352019
Manufacturing Application-Driven Foveated Near-Eye Displays.30.422019
Retrotracker: Upgrading Existing Virtual Reality Tracking Systems00.342019
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering.00.342019
Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality.00.342019
A variable shape and variable stiffness controller for haptic virtual interactions10.352018
Towards virtual reality infinite walking: dynamic saccadic redirection.150.562018
Phantom Ray-Hair Intersector00.342018
Future of artificial intelligence and deep learning tools for VFX00.342018
Perceptual Studies for Foveated Light Field Displays.10.372017
Latency Requirements for Foveated Rendering in Virtual Reality.150.772017
Varifocal virtuality: a novel optical layout for near-eye display20.442017
Interactive stable ray tracing10.392017
Real-time global illumination using precomputed light field probes.60.552017
Near-eye varifocal augmented reality display using see-through screens.60.462017
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors.200.872017
Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes10.422017
Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics.110.682017
Stretchable transducers for kinesthetic interactions in virtual reality20.422017
CGEMS: computer graphics educational material00.342017
Mixed-primary factorization for dual-frame computational displays10.352017
Perceptually-guided foveation for light field displays.100.782017
Infinite resolution textures.10.352016
Deep g-buffers for stable global illumination approximation.30.392016
Perceptually-based foveated virtual reality.130.952016
An adaptive acceleration structure for screen-space ray tracing100.582015
The light field stereoscope80.802015
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources.10.362014
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources140.892014
Cascaded displays: spatiotemporal superresolution using offset pixel layers70.612014
Toward practical real-time photon mapping: efficient GPU density estimation90.562013
GPU ray tracing40.512013
PixelPie: maximal Poisson-disk sampling with rasterization50.432013
Near-eye light field displays110.882013
Interactive indirect lighting computed in the cloud10.362013
Scalable ambient obscurance60.862012
A local image reconstruction algorithm for stochastic rendering260.982011
Stochastic transparency.171.062011
Subpixel reconstruction antialiasing for deferred shading151.302011
Real-time stochastic rasterization on conventional GPU architectures271.132010
OptiX: a general purpose ray tracing engine1936.482010
HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometry451.952010
Optical Image Processing Using Light Modulation Displays110.712010
OptiX: a general purpose ray tracing engine.40.412010
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009152.822009
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